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New Play Control! Pikmin

Review: Vintage veggie throwback
This is a Japanese import review from NGamer Magazine Issue 33, on sale now

We're all for championing classic games that got somewhat overlooked when they were new, but is Pikmin really one of those? It was a big name on GameCube and it must have sold pretty well as it spawned a far superior, bigger-budget sequel three years after its 2001 debut.

Anyway, here it is again, virtually unchanged - save for a new control system - from the version you can pick up right now for under a fiver on eBay and play on your Wii.

Zoning out
It's a game based on a bizarre daydream Shigeru Miyamoto once had while pottering around in his garden. What if there were little vegetable-based aliens down there in the grass? What if you were stranded in their world? What if you could raise an army of them and battle fierce creatures while planning your escape?

There are three types of veggie Pikmin to control. Red ones are immune to fire, yellow ones can pick up the explosive volcanic rocks you'll find hidden in dark corners and blue ones can wade through the water that causes the others to drown slowly and horribly.

You can have a total of 100 out in the game world at any time, and they scamper along behind the spaceman hero, Olimar, until you fling them towards an object or creature you want them to interact with. If it needs killing, they'll kill it first - taking heavy casualties if you don't direct them carefully towards the animal's weak spot - and take its carcass back home to be processed into more vegetable brothers and sisters.

Pikmin live in flying onions that take off at sunset to avoid the predators that come out at night. You'll know if you've left any of them stranded when darkness falls because you'll see them running towards the onions, waving for help before stumbling and getting chewed up by some beast. One of our colleagues on GamesMaster magazine actually couldn't bring himself to play it on GameCube because of these scenes. Manhunt 2? No problem.

The days are short and you have just 30 of them to explore the familiar yet alien locations in search of the scattered spaceship parts needed to make your escape.

Otherworld
Exploration is the game's true pleasure: figuring out how many of each type of Pikmin you're going to need to summon from their onions at the beginning of a day, then taking them on an expedition filled with incredible scenery and outlandish creatures, placed curiously into context by the occasional rusty tin can or cardboard box towering high above the most intimidating monsters.

Once you've played through it a couple of times, and you know where all Olimar's missing ship parts are, the sense of wonder is diminished, but it's still possible to encounter new things if you keep looking. Rare boss monsters only visit certain areas on certain days, so you might never see them at all, and there are lots of cute touches such as scavenging animals trying to wrest carcasses from the Pikmins' grip.

The sunrise-sunset cycle is lovely to see, with misty mornings, warm afternoons and a lengthening evening glow that warns of impending darkness as precisely as the clock at the top of the screen. The music is every bit as fitting as the graphics - although on Wii some of the sound effects come out of the low-quaility remote speaker. It's one of the best looking, best sounding games on the console, despite being so old.

Harvested
The only thing that makes this anything other than a GameCube title whacked onto a bigger DVD is the remote and nunchuk control scheme. Instead of pushing a targeting cursor around in front of Olimar, you can aim it anywhere using the pointer. It's confusing if you're used to the original way, as you can aim the cursor far beyond Olimar's throwing range. For us it makes targeting a lot trickier. Although we can ace the original game without breaking sweat, we wound up losing hundreds of Pikmin to enemies we would have steamrollered on Cube. We often missed them completely while fumbling with the finger-twisting combos used to squeeze all the original button controls onto the Wii. If it's your first time with the game you'll probably do a lot better.

The basic idea of Pikmin has aged extremely well. The problem with this re-release is that they've put out the wrong game in the series. In the light of the sequel, the original Pikmin seems like a trial run, a proof of concept. The stifling time limit, the low number of Pikmin types, the limited replayability and numerous other issues were all improved enormously in the follow-up - also available cheaply and playable on Wii.

NGamer Magazine
// Overview
Verdict
A cynical reissue to exploit the game-starved hardcore on Wii? This is far too complicated for your mum to play. Still, it's a genuine (prequel to a) classic.
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Posted by dannybuoy
may I be the first to say SHOVELWARE
Posted by WHERESMYMONKEY
to the reviewer;

i found it easier to play on the wii. How hard is it to Point a remote at the screen and pull the b button. Its not exactly rocket science.

Also the 2nd pikmin is due for release in april if i remember rightly.

These are obviously just precursers to Pikmin 3 coming out in order to help it sell better.

I think your mum might be either arthritic or retarded if she couldn't unferstand the incredibly easy concept of pikmin.
Posted by ricflair
May I be the first to say it's a 7/8 year old game and still fresher and more original than most games on the the current next gen.

Are they taking the piss? If anyone thinks so, just buy the GC edition for a fiver and have some fun! They are taking the piss though if they're releasing the far superior sequel with 2P in a couple of months though!
Posted by Sinthetic
pikmin is my absolute favourite game of all time.
Posted by Osiris25
Ngamer mag was always a bit of a moaning self loving mag anyway. But i loved pikmin and can see the reason why they are re-releasing it. Gamecube had about 20 million owners, the Wii already is around the 40 million mark. That means there is logically a whole bunch of people who have never played pikmin the first time round.
Posted by totakeke
Man, i'm so disappointed by this. With two current Nintendo hardware iterations both with control methods almost begging for a new Pikmin game we get a remake of (an admittedly fantastic) game. I'm just hoping this is nintendo reminding fans of this great franchise before letting it out the bag that we're a month away from a new Pikmin game at E3 this year. One that connects the Wii and DS for different sections of the game...

...a boy can dream
Posted by stedman
shovelware...your kidding right?

How many people had a Gamecube???

Exactly. How many played Pikmin?

Not many. This is a great move by Nintendo to allow the millions of new wii owners to experience a fantastic game. For those who have already played this and the other New wii play games coming....I understand why you would be annoyed but it's not dented nintendo's new games cycle. They will be coming mid to end of this year.
Posted by RumbleThunder
No.
Posted by Adropacrich2
Pikmin was the reason i kept my gamecube for so long.Very charming game with wonderfull atmosphere

Sounds like i will need to adapt to the new controls but if i like them more, i'll likely sell my new sealed Pikmin2 by which time the price will have plummeted on this
Posted by Adropacrich2
And good luck finding Pikmin for under a fiver at the moment
Posted by a3HeadedMonkey
may I be the first to say TWAT
Posted by Eclipse Dj
It seems a shame that they didn't release Pikmin & Pikmin 2 on one disc instead of two separate versions three months apart. Most will wait for the sequel surely.

I wonder how far they will take this Game Cube to Wii remake idea though, I know there is a huge calling for Metroid Prime 1 and 2 (again I believe these should be on one disc for value and appeal)

The upcoming Mario Power Tennis should really be bundled with Mario Golf: TT or Mario Smash Football or Mario Superstar Baseball.

What's next, Wind Waker, Mario Sunshine, MK Double Dash, Luigi's Mansion???
Posted by WHERESMYMONKEY
Its funny because all of these games could benefit from wii style controls. Especially mario sunshine aiming the FLUDD was a pig.

With the release and success of the phantom hourglass windwaker wouldn't be a bad choice either.

Theu won't bother with mario superstar baseball though as the sequel is already out in the US and Japan. It's really good too. a mix of the baseball on wii sports and mario strikers is the best way to describe it.

I do think that they should all be released around a £20 price point though. Then againyou're average budget titel for the 360 or PS3 is £25.
Posted by Biggwedge
This isn't shovelware. This is however a port which isn't much better.

The controls are brilliant from what I have seen and heard, but the game was perfectly fine before and won't benefit much from them.

Stop wasting resources and make a new Pikmin Nintendo!



I'm pretty sure that has already been confirmed (released separately though). I have a feeling that the games will become a whole lot easier because of the controls.
Posted by WHERESMYMONKEY
having actually played the wii version. The control do make the game slightly easier, but at the same time even more enjoyable to play.
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