Shingo 'Seabass' Takatsuka reveals all on the brand new PES | | Lucasarts on (ahem) breaking new ground |
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An open world creates much more room for havoc | | Interview: PS3 added to its friends list |
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On making Gears all soppy | | Monolith on Alma's second coming |
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Ken Levine and co on the successes and failures of an underwater adventure | | On finishing Fable II and all of its flaws... |
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Interview: Producer Inaba batters our questions with a chainsaw | | Interview: The home straight in sight... |
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On how Quake Live brings brawling to our browsers | | Interview: Relic talks story and engines |
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Q&A;: On independence and life outside of Microsoft | | Interview: Silicon Knights boss on Too Human |
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Interview: On PS3, GTA and all that customisation | | VP of game design on WoW, Starcraft II and troublesome definitions |
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Interview: Rare speaks on the 10th anniversary | | Interview: On Gears 2, the next Xbox and the future... |
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Interview: Designer talks about the Beta | | Interview: We get the latest on the expansion pack |
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Interview: How Treyarch wants to exceed expectations... | | Ex-Microsoft messiah talks about his plans to revolutionise EA Sports |
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Interview: EA speaks out on bringing it to 360 | | Art director Alex Amancio on squeezing the console version |
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The senior producer of Wrath of the Lich King on keeping his team happy | | Gearbox on why WWII is interesting again |
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A chat with the Lionhead team | | Ubisoft's Ben Mattes on its controversial Prince |
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