Quantcast

Fallout 3: Basic Leveling Guide

Advance from measly vault dweller to head exploder with ease

Words: Tyler Wilde, GamesRadar US

SPOILER ALERT: This guide covers some of the early quests, but doesn't reveal any critical story elements. Proceed with caution!

Whether you're unaccustomed to this crazy RPG business of stat-chi-ma-call-its and skill dongles, you're a bit rusty after years without a new Fallout to play, or you just want to design the most badassiest character ever, this guide will gently push you and your character in the right direction. You don't need a full walkthrough, just someone to put you in the right direction. That's why I suffered through hours and hours of low-level mudsuckery to determine exactly how to make sure you're not flailing around at level 10 with a master lockpicker who can't kill a regular sized ant, never mind a giant one (though honestly, it would be pretty difficult to make a completely useless character).

Since games like Fallout 3 tend to strongly divide players on strategy, if you vehemently disagree with any of my advice, feel free to let it be known in the comments.


Above: The magestic Wasteland


Quick Tips

• You always want to start with a high intelligence, as this affects the number of skill points you’ll receive when you level up.
• Don’t begin with any of your S.P.E.C.I.A.L. stats set to 10 – there is a +1 Bobblehead for every stat, you just have to find it.
• If you’re super serious about your stats, set your Intelligence to 9 (which saves one point for another stat), and as soon as you think you can make it, run to Rivet City and grab the Intelligence Bobblehead.
• If you don’t intend to use melee weapons or practice hand-to-hand combat, you don’t have to worry much about your Strength stat. The only other thing it affects is how much you can carry, but it isn’t tough to find a follower to carry your stuff for you.
• Always take the Educated (gives you three extra skill points when you level up) and Comprehension (gives you 2, instead of 1, skill points when you read a book) perks.
• You will thank yourself for not ignoring medicine and repair.
• Always choose a primary combat method and bring that skill up to 50 quickly – I recommend Small Guns, but Energy Weapons, Melee, and Unarmed also work.
• Get either science or lockpicking up to 25 quickly, it will make your life easier. Lockpick is especially useful for finding ammo and scoring some quick experience.
• I know it’s sort of cheating, but once Speech is up to a respectable level (25ish), you don’t have to worry about it too much. If you save just before attempting to persuade someone, you can reload and retry it as many times as you like.


S.P.E.C.I.A.L. Breakdown

Your S.P.E.C.I.A.L. stats affect certain attributes (such as your hit points) as well as various skills.

At 1, a S.P.E.C.I.A.L. stat affects its associated skills by two points. This effect is increased by two for each subsequent stat number.  For example, a Perception of 1 adds two skill points to the Energy Weapons skill, a Perception of 2 adds four, a Perception of 3 adds six, and so on. The only exception to this rule is the Luck stat, which increases all of your skills a little bit. If your luck is 1 or 2, it increases all skills by one, 2 or 3 and it increases all skills by two, 4 or 5 and it increases all skills by three, and so on.

Strength
Affects how much you can carry, how much damage you deal in hand-to-hand combat, and your Melee Weapons skill.

Perception
Affects how early threat markers will appear on your compass, the Energy Weapons skill, the Lockpick skill, and the Explosives skill.

Endurance
Affects the number of HP you start with, the Big Guns skill, and the Unarmed skill. The HP breakdown is as follows:

1: 120HP
2: 140HP
3: 160HP
4: 180HP
5: 200HP
6: 220HP
7: 240HP
8: 260HP
9: 280HP
10: 300HP

Charisma
Affects people’s disposition toward you, and your Barter and Speech skills.

Intelligence
Affects the number of skill points you receive when you level, and the Medicine, Repair, and Science skills. An Intelligence of 1 offers 11 skill points per level. This number increases by 1 for each level of Intelligence, so an Intelligence of two gives you 12 skill points per level, an Intelligence of 3 gives you 13 skill points, and so on up to 10, which gives you 20 skill points per level.

Agility
Affects your total number of Action Points (used by V.A.T.S.) and the Small Guns and Sneak skills. At 1 Agility, you are allotted 67 Action Points, and this number increases by 2 for each subsequent Agility level, for a maximum of 85 Action Points at 10 Agility.

Luck
Luck increases all skills slightly, and increases your chance of a critical hit. The critical hit chance begins at 1% with 1 Luck, and increases by one for each level of Luck, for a maximum of 10% at 10 Luck.

On the next page: Level 1!

 
25 Comments
Laini - 6 days 7 hours ago
Excellent guide.
I'm about level 17 with my first character and yeah, I went for all the +5 skill Perks >_<

Looking forward to making an evil character, being nice is all right but sometimes you just gotta be bad :P

Also...first >_>
GamesRadarTylerWilde - 6 days 7 hours ago
Yeah, being evil can be nice. My first character was a total dud because I took lame perks, ignored Repair and Medicine (which are totally useful later), and spread my skill points out across too many combat types (you can't be good at everything, at least not early on). So that's why I decided to write this guide... I made six characters in the process, and leveled them all up to about 10 :).
ModernCreed - 6 days 6 hours ago
Good article Tyler! Will defiantly help in my second play through when I become an evil bastard.
Laini - 6 days 6 hours ago
I was smart enough to stick my Medicine and Repair skills nice and high but neglected Lockpick because of the negative Karma.

Fortunetly I realised how important it was after just a few levels and now it's around the 90 mark.

I quite like the Energy Weapons but I find there simply aren't enough of them around to make it worthwhile putting points into it.
GamesRadarTylerWilde - 6 days 6 hours ago
 - Modified by Moderator
Yeah, it can be tough to find Energy Weapons, but as you advance through the main quest, you'll start to find all sorts of Laser Rifles and Plasma Rifles.

I love them too. Maybe I should have included in the guide that there's a Laser Pistol in the Super-Duper Mart for those low-levelers who badly want one. Well, consider this me including it!
thebigtarget1 - 6 days 6 hours ago
actually, for specials in the beginning its important to take away from skills you wont be using, espesialy luck, which is useless, and charisma wcich most people wont use
GamesRadarTylerWilde - 6 days 6 hours ago
I agree that you need to take away from S.P.E.C.I.A.L.s that you don't need, depending on your character... but Luck is useless?! No way! For one shot kills, you'll need critical hits, plus a high luck will give you access to a lot of the cooler perks.
Laini - 6 days 5 hours ago
I think I put too much in Charisma to start with really, I found it didn't have as much affect on Barter and Speech as I thought it would.

Still it's cool, it's a learning process.
It's fun to tweak your character and see what happens.
GamesRadarTylerWilde - 6 days 5 hours ago
Tweaking is fun! And yeah, Charisma didn't do as much as I'd liked, so I mostly ignore it now. Though just for the sake of self-image, I kind of like having a bit, even though it doesn't significantly affect the game :).
Gourdmaster - 6 days 3 hours ago
I really wish i had read this guide before i started the game because now i realize i really screwed up some stuff.
GamesRadarTylerWilde - 6 days 2 hours ago
Eh, don't worry too much. I screwed up a bit too with my first character - but as I said, it's really pretty impossible to make a totally useless character. And the game is totally worth a second, or even third playthrough - there's so much to do, and so many different ways to do it, I'm sure you haven't seen everything yet. Kind of like Mass Effect... I played through twice, and I'm thinking that when I'm tired of Fallout 3 I'll go back and play again.
BlackKraken - 6 days 1 hour ago
I tagged medicine, repair and small guns.
I've now got them all at 100, as well as big guns and energy weapons.
On another point, Fawkes is awesome! But it sucks how late into the game he can join you.
GamesRadarTylerWilde - 6 days 50 minutes ago
Fawkes is great, and it is too bad you can't get him earlier. For a good time, save your game in a nice, law abiding town (so you can reload and don't ruin your good name), then kill someone and run somewhere safe, with a nice view. Watch him destroy everyone. :)
smallberry - 5 days 14 hours ago
This is excellent! I was looking for something like this. Awesome work Tyler.
quicksilver_503 - 5 days 11 hours ago
while this is useful, it all seems a bit clinical to me. while i do think about my choices i don't really want to calculate my character to such a degree.
KHfan - 5 days 9 hours ago
i started out with my first charecter trying to be a saint but then i messed it up by killing everyone i saw, its just so much fun:D

nice work tyler, i appreciate it
lordkemo - 5 days 7 hours ago
Great guide ty... the only thing...

In this game it makes no sense at all to take unarmed. It totally worthless, always. It's my biggest complaint with the game to have a stat that will never get used. Running up to anything and trying to punch it will just make them angry and you dead.
GamesRadarTylerWilde - 5 days 7 hours ago
Yeah, agreed that I'd never go with unarmed, but some people like to, and you _can_ do it, kind of, but you'll probably have to use melee weapons until you're tough enough to handle it (and have some iron knuckles).
idlemindkiller - 5 days 7 hours ago
great guide, im gonna give some of this a try. good job tyler
idlemindkiller - 5 days 7 hours ago
im only at a level 4 on my first character and plan to start a second one soon. what a kick-ass game!!!!
Related Games
Fallout 3
Xbox 360
Fallout 3
PS3
Pistol Porn
360 Feature
Nov 17, 2008
The Top 7... Outrageously Camp Bad Guys
360 Feature
Nov 17, 2008
TalkRadar 27 – it's a g-g-girl!
360 Feature
Nov 14, 2008
Rumor: New Imulson Map Coming to Gears 2 N4G
360 News from N4G
Nov 18, 2008
Wrath of the Lich King Already Beaten N4G
PC News from N4G
Nov 18, 2008
The Azure Palace Has Returned N4G
PS3 News from N4G
Nov 18, 2008
RUMOR: 'Halo 3: Recon' To Headline Major... N4G
360 News from N4G
Nov 18, 2008
Midway Releases the Final Mortal Kombat vs DC... N4G
360 News from N4G
Nov 17, 2008