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An Open letter to Dragon and Dungeon Magazine Readers
Posted 2004-05-14 16:22:35 by damonwhite

Paizo Publishing An Anonymous Reader Reports: An Open letter to Dragon and Dungeon Magazine Readers:

Since the launch of Dungeons & Dragons 3rd Edition, fans of Dragon and Dungeon magazines have rolled with a lot of changes. Absorbing the rules “shock” that came with the new edition of D&D; occurred simultaneously with an all-new look and format for the magazines. Add on top of that

the changes that came as Paizo Publishing, LLC took over the development and sales of the magazines, and you’re talking about one wild ride!

Change can be very difficult to go through—especially if it involves something for which you have a deep passion. Looking beyond the tumult of the past two years, however, I believe that the company has managed to continually improve the overall quality of Dragon and Dungeon magazines. Though they might be a little uncomfortable with my sharing this, the editorial staff of Dragon and Dungeon go above and beyond the call of duty to provide the best RPG magazines possible—often working late nights and weekends to do so.

Over these years, we have learned a lot about our business, ourselves, and you, our customers. We’ve had successes . . . and failures—both of which you’ve been eager to let us know about.

And we’ve been listening.

You see, Paizo Publishing has recently gone through its own set of changes. Old friends have left the company and new ones have joined. At heart, we’re still all gamers (just ask Dungeon Associate Editor James Jacobs about how the Australian funnel web spider became a fearsome D&D; creature known as the Viper Spider). But, we’re gamers with a mission. It’s our responsibility to plan and build for the long-term health of both Paizo Publishing and the Dragon and Dungeon brands. At the end of the day, we have a business to run. We’ve done some exceptional things in the past, but we’re simply not content to be exceptional. We want to be the best, and the only way we can do that is by delivering magazines that meet or exceed the needs and value expectations of the largest segments of our audience.

So, we’ve spent the last 6 months listening to you. Whether it’s been Letters to the Editor, threads on Internet newsgroups and forums, private emails, or Customer Service calls, we’ve sifted through your opinions and feedback, pored over our market research, and debated both our strategies and the fundamental ways in which we do business. During this process, we rebuilt the magazines from the ground up to make them useful and exciting to the widest segment of our audience. Our goal during this time was not simply to make a better Dragon magazine or an improved Dungeon. Ultimately, we labored to create the best two magazines devoted to Dungeons & Dragons that we possibly could. This was the same philosophy that I used as Brand Manager for D&D; under Ryan Dancey during the launch of 3rd Edition.

The results of our efforts will appear this August when we release the “new” Dragon (with issue #323) and Dungeon (with issue #114) magazines. By now, I’m sure you’ve read the cryptic hints left by the editors in response to letters, email, and forum responses. Rather than continue to tease you about what the future holds, I think it’s important to share with you some of the details of the “new” Dragon and Dungeon magazines—after all, you’ve helped shape what these two magazines have become:

The “New” Dragon

Starting with Issue #323, Dragon Magazine opens its pages to a new era of utility and power. In addition to its usual complement of material that provides D&D; roleplaying gamer with the tools they need to raise the level of their play experience, DRAGON will widen its coverage to include articles and information about all aspects of the D&D; brand. Whether you knock down dungeon doors in the tabletop RPG, command warbands with the D&D; Miniatures game, invade the Underdark online with your closest friends, or enjoy reading about the exploits of your favorite characters, the ‘new’ Dragon magazine is THE source for information and content about your favorite aspects of Dungeons & Dragons. Starting with issue #323, Dragon will contain a bonus quarterly Catalog detailing upcoming D&D; releases from Wizards of the Coast, so you’ll have the scoop on the latest products all gathered in one place.

And lest you think we’re skimping on RPG content, the ‘new’ Dragon will have something for every RPG’er, no matter what character they play. With features like the new Class Acts—which provides content for every core D&D; character class EVERY issue—and Winning Races—a column that offers a new PC race or monster class progression each issue— Dragon will continue its tradition of providing the best D&D; RPG content to its readers.

The “New” Dungeon

Beginning with issue #114, Dungeon magazine becomes the ultimate resource for Dungeon Masters. Each issue will contain three adventures, one each for low-, medium-, and high-level play. So, no matter the experience level of your party, DUNGEON’S got you covered every single month. In addition to the high-quality adventures you’ve come to expect from the magazine, Dungeon will expand its offerings to include articles and other content written specifically to help DMs take their game to the next level. From old favorites like the ever-popular Dungeoncraft by Monte Cook, to new features like the Campaign Workbook—a section devoted to providing tools specifically designed to enhance a DM’s ability to create lively and adventurous campaigns—the “new” Dungeon offers experienced DMs and players interested in taking up the reigns of Dungeon Mastering everything they need to be successful.

In order to provide this in-depth offering, Dungeon will now focus exclusively on Dungeons & Dragons—delivering even more high-quality D&D; coverage. We listened to your feedback, and it was clear that by trying to serve D&D; fans, the d20 market, Star Wars fans, and the RPGA, our magazine wasn’t completely succeeding at delivering the highest quality experience for any of those groups. We know that many of you subscribed to Dungeon for the complete mini-games and articles about Star Wars d20 and D&D; Modern. Unfortunately, there weren't enough of you to offset those who left the magazine due to the decrease in the D&D; content each issue. The D&D; players felt we weren't giving them enough D&D; content, and the Polyhedron readers felt that we shorted the d20 stuff. For this reason, after careful thought and some soul searching, we’ve decided to end the long run of Polyhedron Magazine and focus on being the best resource for Dungeon Masters. Regular RPGA updates will transfer to Dragon magazine to reach the largest number of D&D; gamers around the world, and we’ll continue to include RPGA Player Reward adventure codes for each Dungeon adventure. With Network material in both magazines, Dragon and Dungeon will support the RPGA like never before.

Finally, each issue of the magazine will feature Wil Save, a regular column of gaming observations penned by none other than Wil Wheaton of Star Trek: The Next Generation fame.

Being a part of the D&D; 3rd Edition launch, I know firsthand the depth of passion and commitment our audience has toward both D&D; and our magazines (I share that commitment, as does Lisa Stevens, our CEO and another member of the 3rd Edition team). We’ll be reading and responding to Internet discussions, and if anyone would like to discuss the relaunch further, you can reach me at Keith@paizo.com.

I also know that many of you have experienced frustration over the years regarding subscription fulfillment. As many of you know, we recently moved our fulfillment of subscriptions in-house. Although we have had more than our share of logistics hiccups along the way, I want you all to know that we, as a company, find such ‘hiccups’ unacceptable. We are already at work on building better internal processes to insure that subscription fulfillment runs more smoothly. However, I want you to know that I will be working personally on this issue until it is resolved.

Finally, I want to thank all of our readers who have helped make Dragon and Dungeon magazines so successful throughout the years. Without you, and your input, the future success of these magazines would not be possible. And, if you haven’t taken a look at Dragon and Dungeon in a while, I encourage you to pick up Dragon issue #323 and Dungeon issue #114. I know the experience will be a positive one."

Keith Strohm
Vice President
Paizo Publishing, LLC


This Summer Launches A New Era In The Definitive Resources For Fans Of Dungeons & Dragons

May 14, 2004 (BELLEVUE, WA) - For years, Dragon and Dungeon magazines have defined the cutting edge by which four million Dungeons & Dragons players worldwide have sharpened their game. This summer will see the re-launch of the best two magazines devoted to the Dungeons & Dragons hobby. Through reader feedback and a long look at each of the magazines by the teams who work on them each month, Dragon and Dungeon have been rebuilt from the ground up, honed into the best they can be, focusing exclusively on Dungeons & Dragons material.

Each 100-page issue of Dungeon will become the ultimate resource for Dungeon Masters. In addition to the high-quality adventures readers have come to expect, the magazine will expand its offerings to include articles and other content written specifically to help experienced DMs and players interested in taking up the reigns of Dungeon Mastering.

Dragon opens its pages to a new era of utility and excitement. In addition to its usual complement of material that provides D&D; players with the tools they need to raise the level of their play experience, the new Dragon provides more information about all aspects of the D&D; brand. Also, starting with issue #323, the new Dragon presents a bonus quarterly catalog giving you the scoop on upcoming D&D; releases from Wizards of the Coast, all gathered in one place.

"I want to thank all of our readers whose input has helped to shape the future success of Dragon and Dungeon. We have listened to you, and this exciting new era for each of these magazines is in large part thanks to our readers. We hope you enjoy them," Keith Strohm, Vice President, Paizo Publishing, LLC.

Look for the new Dragon and Dungeon to be unveiled August 2004 (issue #323 for Dragon and issue #114 for Dungeon), and both magazines will now have a cover price of $6.99.

For more information, including additional details on the changes in each of the magazines, please visit www.paizo.com or contact Jenny Bendel at Jenny.Bendel@paizo.com.

Paizo Publishing, LLC publishes special interest magazines in the fields of entertainment and hobby gaming. It is Paizo’s goal for every magazine and every product to be an event that encourages new and experienced hobbyists and fans to become more excited about their interests. Dragon is the official source of new rules, spells, artifacts, and ideas for players of Dungeons & Dragons. Dungeon is the official source of D&D; adventures. Undefeated, the magazine for "Games You Can Win," is a graphically intense publication featuring the tactics and strategies to exorcise the "loser" in all of us. Amazing Stories, our newest magazine, is the relaunch of an American classic and reports on all the best in the worlds of science fiction, fantasy, and supernatural horror, and features original works of fiction from the world’s top authors.


 
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"An Open letter to Dragon and Dungeon Magazine Readers" | Login/Create an account | 67 Reader Comments
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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 14, 2004 - 04:48 PM
Great Star Wars Gets the Shaft again. I wish West End Games had been able to stay afloat. At least they cared that they had a great license.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 14, 2004 - 04:57 PM
Well, not that I was getting _Dungeon_ all that often anyway once the minigames stopped coming--I was one of those "two few of you" people, I guess- but making it all-D&D-scenarios-all-the-time; just means I won't need it at all anymore.

As to _Dragon_--well, we'll see. It's been D&D-only; for a long time anyway, but as a toolkit I've often still picked it up; not really clear who this is much of a change, therefore. And I'll certainly take a look at Wheaton's column.


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Dungeon Plan sounds great to me!(Score: 0)
by An Anonymous Reader on May 14, 2004 - 06:49 PM
I'll eyeball Dragon to see what's new, but it's Dungeon that really interests me. The new plan for all DnD, 3 adventures per issue, and DM focused articles is what will make me subscribe. I've skipped many issues on the shelf if the current style single dnd adventure didn't interest me.

Polyhedron stuff was nifty to look at but - with work and family schedules - my 3xs a month DnD campaign is all I really have time for. Hopefully the
RPGA can sort out a way to continue to provide this content to those who love it. Maybe publish electronically and sell via RPGnow?

In any event, nice of Mr STrohm go out on a limb with a direct address to the readers. I'm sure a few will send him abusive emails but the rest of us appreciate it.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 14, 2004 - 08:48 PM
There is the last Dungeon I'll ever buy.

I only bought it for the Polyhedron stuff, so I could get d20 Modern & d20 Star Wars coverage. If they won't cover it, I won't buy it.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 14, 2004 - 09:43 PM
Count me among the minority interested in polyhedron content and mini-games. My subscription has already lapsed though, so it's not like their losing a customer; there's just no chance of regaining my business under the current plan. I wish Paizo the best of luck in future endeavours just the same.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 1)
by Bloodstain on May 15, 2004 - 12:03 AM
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I gotta say that I like what Paizo has done with the magazines.

Yeah, I was sorry to see Star Wars Gamer go away, heck I subscribed to it. It would be nice to see some part of another SW related mag support SW RPG content to help fill that void. But it's been awhile since that magazine was tanked...it's funny that people keep mentioning it.

I recently started my subscription to Dragon and Dungeon. So far, I've been enjoying what I get. I really dug the last Dragon issue...the one with the history of D&D; article in it.

I like Dungeon too. The only thing in that magazine that I don't really jive with is that Downer comic. I mean, it's drawn alright and what not...I just don't really get the story. No worries though. It's still better than some of the comics I've seen in the magazine over the years.

There is a part of me that misses seeing KODT in the magazines...but those guys have their own monthly title, so it's not like it's dead.

I do really dig the art direction for the magazines. I started getting back into Dragon for the art alone. And I look forward to Amazing Stories. It should be interesting to see what Paizo does with it.

As for changes to both Dragon and Dungeon, we'll just have to wait and see. At least this company isn't afraid to try something new. I'm sure if the changes don't jive with the audience, they'll roll out another format and another one...until they find something that clicks.

I will miss the Polyhedron section of Dungeon. If they would just do a stand alone magazine that focused on various D20 (or even non-D20 games), I'd get it. Maybe do a quarterly test for this magazine?

The one magazine I've never seen on store shelves is Undefeated. I won't subscribe until I've seen a few issues...the problem is, I've never seen a single issue in any store.

-B


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 1)
by EvilGamerDude on May 15, 2004 - 06:32 AM
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I subscribed to Polyhedron because it was D20. I let my suscription laps so I could buy it at my local game store and suport them too. I guess the few of us that sit quietly enjoying the 3 pages of polyhedron of late, suporting our local game store aren't worth their time.

I expect the next thing to get axed will be "Undefeated" and then I will have no use for Paizo.

This is a black day for the industry.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 1)
by Coyote on May 15, 2004 - 09:57 AM
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Black day for the industry. Right. Why is it whenever something like this happens, a company trying to streamline itself to *gasp* make a profit, it's called "a black day for the industry"? Yes, there were plenty of d20 players. Who knows, maybe Stohm will relaunch Poly down the road.

You know, up unti about a couple years ago, Drago was a standalone anyway.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 15, 2004 - 12:19 PM
"Black day for the industry"? In what way? On the contrary, a company taking a long, educated look at its publications and deciding to make some changes will, if anything, probably turn out to be a positive for most of the readers/subscribers involved.

Some personal insight that some GR readers might find interesting: I've been in the newspaper/magazine industry for 14 years now, and I've seen plenty of re-designs, whether from my employers, from our competitors, or from other publications outside of my areas of expertise. In every case, each of these re-designs had one thing in common -- they ALL met with initial disdain, seemingly never-ending complaints, and prophecies of doom. Then, between six weeks and six months later, everything was "back to normal," many readers could not remember what their original complaints were, and quite a few readers -- this is 100-percent true -- could not remember what the previous format looked like!

Change is scary to most people. I would argue it's even more unwelcome -- initially, at least -- for anyone who has already sunk money, time, and loyalty into a publication. What's lacking is perspective and the realization that no serious publisher would ever change the format of one of its publications without very concrete reasons for doing so.

Paizo will surely lose SOME subscribers after introducing its new format -- it happens to every publication that makes changes. But the overall good will FAR outweigh the perceived negatives for most readers, who will (in all liklihood, anyway) be receiving a better-looking, more streamlined, more consistent editorial package every month.

That's hardly a "black day" for anyone.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 15, 2004 - 12:26 PM
I always hated Polyhedron (stupid, wanky piece of crap), so I'm more than happy to dance on its grave. Let this be a warning to all you d20 anime blowhards: Your days are numbered.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 15, 2004 - 01:02 PM
Nay-saying cry-babies, aside, this is a glorious time for Dungeon. Frankly, I never understood why a few fringe d20 players ever mangaed to impose Polyhedron on Dungeon in the first place. Guess the editors thought they truly were equal publications, or something. Obviously, that wasn't the case. We all see who the real survivor was, didn't we?


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 15, 2004 - 05:49 PM
Wow, this announcement has really brought out the viciousness in people. I never knew Polyhedron was so widely hated, until now. I wasn't really a big reader of it, but I was never all that pissed that it got included in Dungeon. I like the prospect of of more adventures and will probably buy more issues because of this announcement, but... well... Actually, you know something? I'm kinda glad that it's gone. Yeah, more adventures for us. Hmmm. Another 180. Sorry.


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If you notice...(Score: 0)
by An Anonymous Reader on May 15, 2004 - 06:48 PM
...it would seem most of the posts trashing Poly and praising the decisions here were written by the same person semi-pretending to be different posts. Similar wording, insults, and writing style. Just a guess, but given my numerous years on the internet, I'm calling troll.


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I like the old (and future) Dungeon.(Score: 0)
by An Anonymous Reader on May 16, 2004 - 12:00 PM
I'm not as internet savvy as some, but I'd like to make a comment, if I may, without being called a 'troll.' I used to use Dungeon all the time, but dropped it a while back in favor of other gaimg resources. Did I do it because of Polyhedron's inclusion? I would have to say partly. You see, I'm not awash in free time (as are many younger gamers), and becuase of that, I can't work on my campaigns as much as others. I used Dungeon a lot (primarily for D&D;) but when their changes decreased the overall number of adventures, I went elsewhere. But now that they are reverting to their older, more classic style, my interest is rekindled. It's as simple as that.


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Polyhedron(Score: 0)
by An Anonymous Reader on May 17, 2004 - 12:09 AM
Not happy at all about Polyhedron being cut from Dungeon. Liked it better as its own magazine, but wasn't terribly miffed when it got coupled with Dungeon because I thought that would prolong its lifespan. Sadly, I was mistaken. Gonna miss it.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 17, 2004 - 10:22 AM
I haven't picked up a Dragon Magazine since 1983, so I am unaware of the changes wrought by the last 20 years in gaming. What attracted me back in the day were the adventures, especially the series that features transition adventures for linking big games within a DMs campaign. AS to the new format, I like the low, mid and high level adventures included in each issue;will that be a new feature ior had taht been done before? Hopefully the focus on adventures will encourage some quality submissions from readers.


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Thank the Lord!(Score: 0)
by An Anonymous Reader on May 17, 2004 - 11:51 AM
I stopped picking up Dungeon magazine a year ago because I would sometimes only find 1 full adventure, and sometimes it required knowing a full adventure train, something that really annoyed me. 3 adventures each issue makes it worth it again, especially when I never used the d20 Modern or SW stuff. They should have a mag for those seperately for those of you really interested in it. Specific materials like even Planescape (which I loved) meant that fewer people used the material or bought the magazine. I'll holf judgement on Dragon until I see it, but I know this makes Dungeon much better!


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 17, 2004 - 01:45 PM
I Didn7t like polyhedron. More adevntures in Dungeon is what I7ve been waiting to hear. Kudos to those involved in this decision.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 17, 2004 - 09:41 PM
I think the Polyhedron bashing has reached its high point, thank you. Some were saddened by this news. Now please let it fade quietly away.


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Re: IMPORTANT(Score: 0)
by An Anonymous Reader on May 18, 2004 - 05:11 AM
ALL OF YOU SHUT UP!!!!


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 1)
by corvus8000 on May 18, 2004 - 09:31 AM
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I don't suppose there's any possibility of Polyhedron making a re-appearance as an independent magazine? I understand and support Paizo's decision to re-align Dragon and Dungeon so they appeal to their core D&D; audience, but I think Polyhedron still has a viable market if they reconceive it as a generic d20 support mag, especially since the "new" Dragon is moving closer to supporting the WotC core material. If they put in RPGA network info, generic d20 reviews, and articles for Star Wars and d20 modern then I think they could build a profitable magazine. On a side note though, I don't think that the minigames should be anywhere near as common as they were, they consumed to much space and satisfied to few people.


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 18, 2004 - 11:36 AM
It's always nice to see that this industry has matured to the point that company spin is just as good as Disney's and Time-Warner's.


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Adieu, craptacular rag.(Score: 0)
by An Anonymous Reader on May 18, 2004 - 06:47 PM
I must add my voice to the chorus (real or imagined) that has expressed disdain for Polyhedron and welcomed its departure.

Boo-ya!!!


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 19, 2004 - 09:02 AM
Why exactly is Dragon's cover price going up $1?


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  • Greed by An Anonymous Reader on May 24, 2004 - 04:52 AM
Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 19, 2004 - 10:35 AM
Polyhedron was an outlet for the RPGA. Not a competitor to Dungeon. With the advent of 3rd, Living City (a main staple to RPGA fans) was to be axed and replaced with Greyhawk. LC had baggage of 2nd ed. while GH would be renewed with pure 3rd ed. Understandible, but undercutting to LC fans. LC traded hands and the RPGA changed. Players either broke off or went GH. To play LC one had to pay for somethng that was free with RPGA paid membership, active RPGA membership took a hit and LC complaints rose. So Polyhedron that primarily supported LC had to change venues to GH. But the numbers lagged and Paizo bought the rights. They noted the poor $ and combined it with Dungeon. Now LC is truely dead as was recently announced and Polyhedron, unable to to regain its previous glory of the late 80s and early 90s, is also axed.

These two entities were brought into existencefor certain reasons. A campaign for RPGAers and a club newsletter. Without an outlet and lost influence, the RPGA is cycling the toilet bowl and may soon be flushed too! As an RPGAer for several years (though really inactive since 2000 and stripped on my previous accomplishment ranks), it is sad for this revolution taking place.

I don't mind the changes with the magazines, Dungeon! and Dragon. I have seen the changes before, being pure D&D; and not. I have not minded the bumps in the road. Actaully I appreciate the change just as long as it does not kill the value it had previously.

I look forward to the "new" style of Dragon and Dungeon, but morn for the passing the Polyhedron and LC. If you guys have problems with your new style though, look up ole and great Dragon editors, Roger E. Moore and Dale Donnovan. They may give you a hand.

greybeard


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 21, 2004 - 05:40 PM
personally, i would love to see the RPGA pick up polyhedron and once again use it as a newsletter for members. i think if it was something available only to RPGA members, like it used to be, it might help the RPGA boost its membership again. i agree that the demise of LC was a huge blow to RPGA membership, but so was the restucturing of the RPGA. i think that ressurecting polyhedron as an RPGA-only magazine might satisfy all parties. just a thought


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Re: An Open letter to Dragon and Dungeon Magazine Readers(Score: 0)
by An Anonymous Reader on May 22, 2004 - 10:58 AM
Funny you should mention that. I once picked up Polyhedron and used it as toilet paper...


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