Item Code: #MYG7500
Title: Player's Advantage: Rogue
Type: Accessory
Author: Charles W. Plemmons III
Published: 2004
Publisher: Mystic Eye Games
Format: 104-page perfect-bound book
Rogue. The very name inspires visions of criminals, scoundrels, and sneaks. Rogues are long-time favorites in the fantasy genre, and fortunately they are still yet to reveal all of their tricks. Look within to find a fresh look at this proven class and find options and secrets never discovered before. For the new player, you will find helpful information to develop your character from both a rules and role-playing standpoint. Experienced players will discover ample new options to breathe new new into old classes. Game Masters, do not despair, there are helpful chapters for you as well!
Easily choose class combinations to create unique NPCs using detailed charts for multiclassed characters.
New NPC classes and sample NPCs make it easy to add new flavor to your game.
The series builds upon proven Open Game Content, taking it to new heights by integrating it with new material.
Don't be satisfied with just and expansion book, take the advantage!

  • Eight archetypes detail numerous types of rogues, their tactics, outlooks, recommended feats, recommended races, and possible variations.
  • Five variant rogue classes. two NPC classes, and six prestige classes provide ample oppurtunity to play characters a bit different than the standard.
  • Numerous Killer Combo comparisons lay out the benefits and drawbacks of multiclassing the rogue with other character classes and prestige classes.
  • Seventy-five feats provide plentiful options to the core rogue or the variant classes from 1st level all the way through epic levels.
  • New equipment makes dirty work easier and more exciting with exotic toys for the scoundrel at heart.
  • New magic, spells and psionic powers enhance the abilities of those who skulk in the shadows.
  • Four monster templates and two monsters provide unique challenges particularly likely for rogues to encounter.
  • Ten NPCs give the GM characters easy to implement into game of all levels.
  • The NPCs use may of the new material, providing an example of how the rules work.
Discover Player's Advantage: Rogue - it's so good, it's criminal!

"Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast, Inc."


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