Item Code: #WW8385
Title: Trouble at Durbenford
Type: Adventure
For: 8th-14th level
Author: Robert J. Schwalb
Published: 2004
Publisher: Necromancer Games
Format: 224-page perfect-bound book
Promises of Great Reward
for Braving Grave Dangers

Steal the Nanoc from the Whimpering Depths and the prince promises to meet you in the town of Durbenford, a sleepy community overlooking a crystal clear lake, sparkling waterfalls, and one of the most successful logging operations known in all the lands. Is your party brave enough to face off against the clicking and shrieking horrors of this mysterious complex? Can they be trusted with the Nanoc once they find it? Something is wrong in Durbenford, something terrible. The Nanoc is just the beginning.

Intrigue

Trouble at Durbenford is a stand-alone dungeon, wilderness and city adventure, designed to advance parties from 8th to 14th level. Including maps of the Whimpering Depths, the town of Durbenford, the mad Druid's Grove, fortresses and much more, this mini-campaign focuses on a blend of intrigue and classic dungeon play so dangerous and so complex only the best and the boldest have hope of uncovering what ails the town. This product contains new monsters, magic items, a host of NPCs, while bringing back a few old favorites into action once again.

Requires the use of the Dungeons and Dragons Player's Handbook, published by Wizards of the Coast.
This product utilizes updated material from the v.3.5 revision.


Fantasy - Swords and Sorcery
Adventure (Wilderness, Dungeon, City)
Core D20 System


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