v-2 Organisation article archives

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  • Suspect device 006: Tools for today, analog edition   |   interface + usability
    The things we carry on a daily basis are increasingly a matter of interfacing with the highly technical digital infrastructures around us. But what about gear that helps us negotiate the actual? In this Suspect Device installment, we consider four non-digital, non-virtual tools for today - from running shorts to lip balm.
  • DE2 Berlin: Engaged reloaded   |   media + culture
    Inevitably, you can only dip your foot in the same conference once. Happily, though, you can't go too badly wrong when surrounded by geniuses. Live from SO36, it's Design Engaged 2005!
  • The dreams that things are made of   |   architecture + urbanism
    Architecture and fashion have different aims and, perhaps more importantly, move at different speeds. What happens when they collide? An article for the Taiwanese magazine dA, originally published January 2005.
  • Design Engaged: The final programme   |   media + culture
    Soil, social, software, saturation: some last impressions of the best conference I've ever been to.
  • Suspect device 005: Dyson DC07 root8cyclone vacuum cleaner   |   interface + usability
    Rarely do I get to review a product where any possible improvement is a matter of the margin, but the Dyson DC07 vacuum cleaner is just such a product: superlatively well-conceived and -executed, from its internal and user-facing engineering to its styling, packaging and advertising. Read why in this latest Suspect Device installment.
  • Spimed   |   media + culture
    If spam simply isn't annoying enough to suit your needs, then does Bruce Sterling ever have a vision of the future for you.
  • The dumb furniture manifesto   |   interface + usability
    Why I'd rather have the "smart" in us, as opposed to our desks and sofas and bookshelves: a response to Mike Kuniavsky's "challenge to all furniture and technology designers."
  • Planning for redesign, 1: Establishing the context   |   interface + usability
    Ordinarily, a Web site redesign demands an intensive process of discovery, including stakeholder interviews, heuristic audits and user-needs analyses. But what if you don't have the time or budget to conduct these properly? Knowing the right questions to ask can make all the difference.
  • End to ends   |   architecture + urbanism
    Hierarchies, trees, networks and cities: what does the shape of a system tell you about what can be done inside it?
  • Mike Buzzard: the v-2 interview   |   interface + usability
    Meticulous programmer, student of the good life, agent provocateur and practitioner of Extreme Walking: meet Mike Buzzard, the man behind so many a well-known site.
  • These bots are made for walking   |   media + culture
    Robots more or less how you've always imagined them, coming soon to a dealer near you. (Originally written for a now-defunct design magazine, December 2002)
  • Nomad histories 002: Korea   |   architecture + urbanism
    Most everyone knows the story of South Korea's rise from postwar basket case to "tiger economy," but surprisingly few non-Koreans have much of an idea of the place - it's too often obscured behind perceptions of trendy Japan or eternal China, or thought of merely as the place kimchi comes from. These nine probes show why it's so much more.
  • Compassion and the crafting of user experience   |   interface + usability
    Designing products and services in the light of the Buddhist Eightfold Noble Path? It isn't as flaky as it may sound.
  • Suspect device 004: Personal mobility systems   |   interface + usability
    ...in which we take both the Isaburo City 1-2-3 and the Boblbee Megalopolis Sport backpack systems for an extended spin, and see which of them better stands up to modern life.
  • Memento Mori: the hubris and sorrow that is Roppongi Hills   |   architecture + urbanism
    Seeing Japan through the lens of its latest and most celebrated building development - a final report.
  • Whatever happened to serendipity?   |   media + culture
    Moblogging: its history, present, and future. A presentation to the First International Moblogging Conference, Tokyo, 05 July 2003.
  • The minimal compact: An open-source constitution for post-national states   |   media + culture
    "Free software" enjoys several key advantages over proprietary alternatives. What if a new understanding of democracy could be built on the same model?
  • Asilomar Institute for Information Architecture: the v-2 interview   |   interface + usability
    Confusion, as well as excitement, greeted the announcement last year of this professional advocacy group for IAs. Let's see if we can't clear the mists a little.
  • Suspect device 003: Band-Aid Liquid Bandage   |   interface + usability
    Is the world ready for a true bleeding-edge product? See what usability means when the stakes are a bit higher than they are on the desktop.
  • Briefing for a descent into heck   |   media + culture
    Originally published on Reservocation: an examination of the independent content provider, commerce, and the wary dance they do around each other.
  • Nathan Shedroff: the v-2 interview (part two of two)   |   interface + usability
    More on Experience Design - how it operates, how it accounts for user variability. Why not ask the one person most identified with the term for clarification?
  • Nathan Shedroff: the v-2 interview (part one of two)   |   interface + usability
    We've been wrestling with questions around Experience Design - what it means, what it implies, how it differs from good IA practice. Why not ask the one person most identified with the term for clarification?
  • What lies beneath   |   media + culture
    Some essentials of capitalism, for IAs and designers
  • Ubiquitously yours   |   media + culture
    All-pervasive computing is coming fast; v-2 considers the social and psychological implications.
  • Losing (inter)face   |   interface + usability
    Customer service and its discontents
  • Waiting for the gift of sound and vision   |   interface + usability
    Music, emotion, and the trouble with perfect gestures
  • My boss is a 48-year-old housewife from Niigata Prefecture   |   interface + usability
    How to architect sites across cultures without losing your mind
  • Prada, property, praxis   |   architecture + urbanism
    Two failed spaces and their burdensome ideologies
  • Nomad histories 001: Hong Kong   |   architecture + urbanism
    On the risk and delight of cities
  • The bathing ape has no clothes   |   media + culture
    ...and other notes on the distinction between style and design
  • Four theses, afterward   |   architecture + urbanism
    History, memory and architecture at Ground Zero
  • Biting the hand that feeds   |   media + culture
    A frankly antiquarian rant about wise decisions in an age of all-pervasive digital technology
  • Reality bites   |   media + culture
    The social construction of information (architecture)
  • Suspect device 002: the Panasonic P209iS i-Mode phone   |   interface + usability
    The v-2 usability rants continue with this look at the latest must-have gadget from Japan
  • Beauty now for the people   |   interface + usability
    or: How to monkeywrench a sense of stagnation
  • A trail of two cities   |   architecture + urbanism
    Tokyo, San Francisco and the naming of places
  • Thom Faulders of Beige Design: the v-2 interview   |   architecture + urbanism
    The hottest young architect you've never heard of, under the v-2 lens
  • Building code = genotype/architecture = phenotype   |   media + culture
    What sorts of factors shape a city, beyond the obvious? We probe the differences between places, using a metaphor from molecular biology
  • IT and our collective will to pull the future over our own eyes   |   media + culture
    What the hype over a mystery invention tells us about our beliefs about - and hopes for - the future
  • All your meme are belong to us   |   media + culture
    Picking apart the meme that just won't go away.
  • Information architecture, finite yet unbounded   |   interface + usability
    The twenty-first century's most representative job won't be water-systems engineer, orbital construction worker, or even terrorist. It'll be one dedicated to organizing information for rapid, effortless retrieval. See why.
  • Living in, around, and with soft spaces   |   architecture + urbanism
    All those nurbly CAD-driven houses look great - on the screen. What's it like to live in one?
  • Suspect device 001: Creative Nomad Jukebox   |   interface + usability
    ...in which v-2 inaugurates an ongoing series of user-interface critiques.
  • Under the swooshtika   |   media + culture
    Corporate identity's triumph of the swill
  • Orgonicity   |   interface + usability
    Soft and wet vs. granular and pixelated
  • What is the feng shui of cyberspace?   |   architecture + urbanism
    You're gonna tell me a 5,000-year Chinese tradition of geomancy has something to do with the Internet?
  • Jakob Nielsen: slick and wrong   |   interface + usability
    ...in which we first took the "usability guru" to task. Probably the single most-linked piece on this site - among Web designers, anyway.
  • Two psychogeographies: Archigram and the Situationists   |   media + culture
    Contrasting utopian urbanisms of the 1960s, and what they have to offer us up here in the twenty-first century
  • What is the rhizome?   |   media + culture
    A circa-2000 rundown on the theory behind the buzzword, for beginners.
  • The modo debacle: a wireless fable   |   interface + usability
    Watch and learn as Adam gets burned by the Curse of the Early Adopter.
  • The decline and fall of wheatpaste nation   |   media + culture
    Streetside fliering as an evolving ecosystem
  • Living in dematerial world   |   media + culture
    or: Helmut Lang, utility fog, and the cultural ideology of the alpha channel
  • Not bad meaning bad but bad meaning good   |   interface + usability
    How web-design elitism may be keeping some vital evolutionary strategies suppressed
  • To (nike) air is human   |   media + culture
    Materials, desires, machines and pricetags: basketball sneakers as the site of technological and cultural intervention
  • Thoughts on chaos (1997)   |   media + culture
    Some early, unfiltered musings on chaos and complexity, in the form of a letter to an inquisitive friend
  • Ten chapters on ¡Tchkung! (1994)   |   media + culture
    Originally published for neo, the Seattle magazine Sharon Schoen and I published, this may well be my last extant piece of rock journalism. I just found it on an old hard drive, and now offer it to you primarily out of historical interest.
  • Virtual light, virtual heat (1994)   |   media + culture
    A blast from the past: a critique of the discourse of technological inevitability I wrote for a fanzine in the immediate pre-Web era
  • Infocalypse now! (1993)   |   media + culture
    Some naive musings on information warfare, submitted to (and rejected by) Wired on the occasion of their second issue