Caro Poker Dictionary

Online Poker Strategy and Psychology
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C

c

(n) Clubs (the suit), in written text. Kc, for example, is the king of clubs (Kclub).

C

(n) charlie.

Caesar

(n) The king of diamonds.

cage

(n) A room or an area, often behind a glass or behind bars, from which the cageperson buys and sells chips. Also, window.

cagegirl

(n) A cageperson of the female persuasion.

cageman

(n) A cageperson of the male persuasion. (If the corresponding term is cagegirl, why isn't this cageboy? Who knows?)

cageperson

(n) Cashier, specifically, the person who dispenses chips to the floor personnel, cashes players in when they leave, cashes checks for players, sometimes sells chips to players, keeps track of players' banks (see player's bank), records the progress of stake players (if any), keeps track of time collections, etc.

Calamity Jane

(n phrase) The queen of spades. Named for the markswoman of the Old West (Martha Jane Canary, who was buried in Deadwood, SD, in 1903, next to Wild Bill Hickok), whose name some say was associated with prophecies of doom.

California

(n) Cincinnati.

California bible

(n phrase) Deck of cards. Also called California prayer book, railroad bible.

California blind

(n) bet-or-fold, double limit draw poker (high), open on anything, with three traveling blinds (see traveling blind).

California draw

(n) 1. High draw poker as most often played in limit games in cardrooms: pass-and-back-in before the draw, jacks or better to open, each player antes, and there are no blinds. 2. As played in no-limit games, bet-or-fold (before the draw) draw poker, open on anything, usually played winner blind or with one or more traveling blinds (see traveling blind), and sometimes also with antes from each player. For both definitions, often called just draw or high.

California game

(n phrase) Any of the games played in the California games section of a cardroom or casino

California games

(n phrase) A set of cardroom games, formerly called Asian games, some of which resemble poker, but are not strictly poker, in which players place bets before receiving the hands on which they wager; others resemble blackjack. In these games, to get around the legal restriction against banking games, the only interest the house has is to take a portion of every bet; one player acts as banker, playing one hand against each player in turn. These games include pai gow (played with tiles, and not a card game at all), pai gow poker, super nine (also called super pan nine), California blackjack (also called X blackjack, where X is the name of the club), California Aces (a variant of blackjack in which the object is to get closest to 22, with two aces being the best hand; similarly often called X aces), 13-card (not played with a banker).

California lowball

(n) Five card ace-to-five low draw poker with the joker, bet-or-fold before the draw, sevens rule after the draw.

California prayer book

(n phrase) California bible.

call

1. (v) 1. Match a bet. "I call." 2. (n) A calling bet. "Is that a call?"

call a raise cold

(v phrase) See cold, come in cold.

call cold

(v phrase) See cold, come in cold.

called hand

(n phrase) A hand that someone bet and someone else called, as opposed to a hand that was bet and no one called. The term often comes up when a bet is made, called, and lost, and the bettor who lost the hand now wants to throw the cards away unshown (perhaps from embarrassment at being caught bluffing). Someone, often someone not involved in the hand, wants to see the losing cards, and cites the (often unwritten but nonetheless usually enforced) rule, "A called hand must be shown." (Some players, particularly those most used to private games, are under the mistaken impression that only the winner of a pot has the right to ask for a called hand to be shown.) The situation can also arise when someone bets, someone calls, and the bettor mucks his cards as acknowledgment that he was bluffing, and the caller undoubtedly had him beat. The winner of the hand often shows his cards, but not always, particularly in a fast-moving game. The hand that won the pot is still, however, a called hand, and must be shown if anyone asks. Both situations come up more in draw games than other forms of poker, but the term still applies to all games.

caller

(n) Someone who calls a bet or raise. "I bet $100 and got five callers."

calling all bets

(v phrase) Playing behind. See play behind.

calling hand

(n phrase) A hand with which a player feels he must call a (often any) bet. "I knew you made it, but I had a calling hand."

calling station

(n phrase) A weak player who rarely raises, but calls every bet, even with substandard hands (and hence should not be bluffed).

call someone down

(v phrase) Check each round, and call each bet made by an opponent (who presumably bets each round).

can

(n) drop box.

canine

(n) In hold 'em, K-9 as one's first two cards. Also, pedigree.

can't beat the board

(v phrase) 1. In a stud game, have an entire seven-card hand that cannot beat the four exposed cards of another player. 2. In hold 'em, have a hand that cannot beat the board; this implies that the player is playing the board. (See play the board.)

cap

1. (v) Put in the maximum number of raises in a round of betting; usually followed by the bet, the bets, or the betting. Make the maximum raise permitted in the current round. "I'll cap it" means that someone has put in the, say, third raise. 2. After dealing the first round in a draw game, put a chip on top of the undealt cards for protection; usually followed by the deck. 3. (n) The point at which the rules dictate that the maximum bets have been made. "The cap is lifted heads up." 4. capper.

capable

(adj) Having the ability to cheat. "Is he capable?" means "Is he a thief or mechanic?"

"Capitola."

(v) A "cute" saying, often said by California dealers, that means "The betting is capped." See cap (definition 1).

capped

(adv) Describing the situation in which the maximum number of raises in a round of betting have been made.

capper

(n) The chip used to cap the deck (definition 2).

"Cappuccino."

(v) A "cute" saying, often said by dealers, that means "The betting is capped." See cap (definition 1).

card

(n) 1. One of 52 (or 53) flat, rectangular objects, made usually of paper or plastic, with a uniform design on one side (the backs) and a representation of value (rank and suit) on the other; each card is either the joker, or one of the four suits (spades, hearts, diamonds, clubs) and 13 ranks (A, 2, 3, 4, 5, 6, 7, 8, 9, T, J, Q, K). A complete set of cards is called a deck. Paper cards are sometimes called pasteboards. Collectively, cards are sometimes called the Devil's playthings. 2. A player's bank. 3. check cashing card.

card cheat

(n phrase) cardsharp.

card club

(n phrase) cardroom.

card dauber

(n phrase) Someone who marks cards. See cosmetics, daub, mark.

card down

(adv phrase) The situation in which a card has been dealt off the table or otherwise dropped to the floor, and a floorperson must be called to pick up the card, because, in many casinos and cardrooms, the house dealer is not permitted to retrieve the card, nor is a player. If a card falls on the floor, the dealer may announce, "Card down," and a floor person comes over to pick it up. Whether the card or cards that fell to the floor are still live or dead is subject to individual cardroom interpretation.

carder

(n) One who plays cards, particularly a professional.

card-holder

(n) A player who seems to get more good hands than random chance would dictate.

card-hustler

(n) Card thief.

carding

(n) 1. Playing at cards. 2. Noting exposed cards (particularly at seven-card stud), and using that information in the play of a hand.

card mechanic

(n phrase) See mechanic.

card mob

(n phrases) Two or more cheaters working together in a card game.

card money

(n phrase) Money allocated by a gambler for playing at cards; bankroll (definition 1).

card mucker

(n phrase) hand mucker.

card play

(n phrase) Playing at cards. Also, carding.

card player

(n phrase) Anyone who plays cards; a carder. Also see player.

Card Player

(n phrase) The premier magazine devoted to card playing.

card playing

(n phrase) Playing at cards. Also, carding, card play.

card rack

(n phrase) Someone who gets a lot of good hands; usually used facetiously or humorously. Sometimes called human card rack.

cardroom

(n) 1. An establishment, usually open to the public, in which cards, usually poker, are played. 2. The section of a casino in which poker is played. 3. A room in a club devoted to card playing. For all meanings, sometimes referred to informally as just room.

cardroom license

(n phrase) A specific gambling license issued by any combination of municipality, county, state, or country, to a cardroom, usually specifying the types of games permitted, the stakes, hours of operation, and other restrictions.

cards

(n) 1. The playing of a card game, often poker. "I'm going out to play some cards tonight." 2. A deck. "Give me the cards; it's my deal." 3. Any portion of a deck. "You're not supposed to pick up the cards for the next deal until the previous hand is completely over."

cards break even

(n phrase) The notion arising out of the theory that states that in the long run, since everyone gets the same cards, if the cards are running bad for awhile for a particular player, they will eventually fall back into a normal pattern. "I'll get even if the cards ever start breaking even."

card sense

(n) In a poker game, an acute awareness of the totality of what is going on, not narrowing your focus to just what's happening in your own hand. Card sense implies the ability to act on your observations, and to think on your feet. You must have imagination in playing your own hand, almost x-ray vision in being able to reconstruct opponents' hands. It is card sense that causes a player to play the same cards differently in different situations. A player without card sense usually plays the same cards the same in all situations.

cardshark

(n) card shark.

card shark

(n phrase) 1. cardsharp. Sometimes spelled cardshark. 2. An expert card player, usually a professional gambler. The term is not necessarily synonymous with cheater.

cardsharp

(n) A cheater, implying one who manipulates the cards; a mechanic. Sometimes spelled card sharp. Also, cardsharper.

card sharp

(n) cardsharp.

cardsharper

(n) cardsharp.

card-sharper

(n) cardsharp.

cardsharping

(n) Cheating at cards.

card-sharping

(n) cardsharping.

"Cards in the air."

1. (v phrase) An announcement by a tournament director to start the tournament. 2. Part of the promotional or advertising announcement as to when a tournament is scheduled to start. "Cards will be in the air at 1 p.m."

cardsmith

(n) A card player, particular one who plays for a living.

cards speak

(v phrase) 1. The rule followed in many cardrooms that what a player says about his hand has no relevance: only the cards shown are of importance, and those cards, when placed face up on the table, are to be "read" by the house dealer, or any player at the table; sometimes followed by for themselves. The rule is invoked in two situations. In the first, a player can say what he likes about his hand, but it is what he actually shows down that determines the winner of the pot. (The opposite situation is also common, particularly in California, where some clubs hold that if a player miscalls his hand as being better than it is, he may lose claim to the pot; that is, the verbal announcement takes precedence over the actual cards.) The second situation is for high-low split games. In home games, high-low split is often played with a verbal or chip declaration, with half the pot going to the person who declares high and has the best high hand, and half to the person who declares low and has the best low hand. In cardrooms, though, the situation is usually cards speak: at the showdown, all active players lay their hands face up on the table, and the pot is split between the actual highest and lowest hands (or all of it given to the one hand that combines both, if such exists, or the hand that wins the high half when no hand qualifies--see qualify--for low); the house dealer, if there is one, reads all the hands at the showdown and determines which wins the high half and which the low. (If there are qualifiers for both high and low, the situation is still cards speak: the pot is split between the highest and lowest hands that meet the conditions of the qualifiers. If no hand qualifies for low, the highest hand wins the whole pot; if there is a qualifier for high and no hand qualifies for high, the lowest hand wins the whole pot; if no hand qualifies for either, the pot is sometimes split among all participants. Local rules may differ.) Also see 8-or-better. 2. A name for high-low split with no declaration.

card table

(n phrase) 1. poker table. 2. Any table designed specially for playing cards. Different styles of tables are used for bridge, blackjack, baccarat, and poker, which itself has several types, depending on the specific game.

card wrench

(n) A device to pry apart cards so that the card you caught will fit the hand; used humorously. If, in high draw poker, a player draws to 4-5-6-7 and catches a 9, he might say, "I need a card wrench to fix this hand."

Caribbean stud

n phrase). A casino game, banked by the house, that resembles poker only in the ranking of the hands. The game is sort of a cross between poker and a slot machine. Players bet before receiving their cards that their hands will be better than the dealer's; they can increase the bet after seeing their hands. Certain combinations, usually three of a kind or better, pay premiums, and a royal flush wins a progressive jackpot.

carpet joint

(n phrase) A well-appointed casino or cardroom, as opposed to a sawdust joint. Also called rug joint.

carry a slug

(v) Shuffle a slug into prearranged position. For example, in draw, a cheat might carry a slug full of spades so that it ends up in a position one beyond the cards required to deal the hand. When he or his partner draws, he can draw two or three cards and make a spade flush.

carry over

(v phrase) Credit a stake or a cow with his chips from one shift to the next. A stake player is usually liable for the amount of his last press. For example, if he was staked $20, lost it, given a $10 press, and then carried over, only $10 would go on the sheet of the next shift. In such case, a stake could lose for the house and still make money for himself. If the stake were given $20, and then a $10 press, and went broke while still in the same shift, he would have no carry-over and could not make money on that shift. That is why some stakes try to get staked near the end of a shift, and then, if they are short near the end of the shift, contrive to lose the last chips so they can get pressed just before the next shift starts. That way they can start the next shift with just $10 on the sheet, and, if they lose that, get still another press.

carry-over

(v) Chips or cash being carried over. See carry over.

case

1. (adj) Descriptive of the only remaining card of a rank or suit. "I caught the case ace" means there was only one left to draw (in a draw game) or hit (in a stud game) and the player got it. 2. All; said of money. "He bought in for his case money" means that all he had in his pocket went to buy chips; if he loses these, he can't buy anymore. 3. (n) case card. 4. (vt) Look over; usually said of a cardroom, referring to checking out the action. "He only comes in to case the joint, and never lights."

case bet

(n phrase) A gambler's last bet, when he has lost his bankroll or stake.

case card

(n phrase) The only remaining card (in the deck) of a rank or suit. See case. The term comes from faro, in which cards are kept track of with an abacus-like device called a case rack.

case money

(n phrase) The last of a gambler's bankroll or stake.

cash in

(v phrase) Take your chips to the cage (or, in a private game, turn them over to the banker) to exchange them for cash, thereby finishing your playing session. The phrase has passed into general usage meaning to die, usually as part of the phrase he cashed in his chips. That probably came from the figurative meaning of ending the game.

cash out

(v phrase) cash in.

casino

(n) 1. A building or establishment devoted to gambling games of all kinds. 2. A large, usually opulent, cardroom.

casino cage

(n phrase) cage.

casino Chowaha

(n phrase) See Chowaha

cat

(n) Any one of big tiger, little tiger, big cat, little cat.

catbird seat

(n phrase) The position immediately to the right of the dealer. This is a restricted usage of the more general term, which means advantageous situation or position.

catch

1. (v) Receive a card. 2. Receive a card that makes a hand (that is, in draw poker, draw a card that fills the hand or makes specifically what one was trying to make, or, in a stud game, be dealt the card one needs). "As soon as he started to bet, I knew he caught." 3. (n) The card or cards a player drew. If someone draws three cards in lowball and makes a wheel, someone might say, "Nice catch." 4. The particular card that makes a hand.

catch inside

(v phrase) 1. In lowball or razz, make the particular hand you're drawing to. If you have 7-4-3-2, and catch a 6, 5, or ace, you catch inside. 2. In any high game, make an inside straight.

catch outside

(v phrase) 1. In lowball, catch a card above the particular hand you're drawing to. If you have 7-4-3-2, and catch an 8 or higher, you catch outside. 2. In any high game, miss a straight.

catch perfect

(v phrase) Make precisely the hand you're drawing to. In lowball, if you're drawing to 8-4-3-2, and catch a 7, 6, 5, or ace you make your hand; if you catch precisely the ace, you catch perfect. In high draw, if you start with 4diamond 5diamond 6diamond 7diamond, and catch any diamond, you make a flush; if you catch any 3 or 8, you make a straight. If you catch either the 3diamond or 8diamond, you make a straight flush, and you can say you have caught perfect. The term is also heard in hold 'em, in a situation in which only one or two cards remain that will turn a losing hand into a winner.

catch rough

(v phrase) In lowball, draw a card that makes the hand rough. For example, if you draw to 7-3-2-A and catch a 6, you catch rough. Contrast with catch smooth. Also see catch inside, catch outside.

catch smooth

(v phrase) In lowball, draw a card that makes the hand smooth. For example, if you draw to 7-3-2-A and catch a 4 or 5, you catch smooth. Compare with catch perfect. Contrast with catch rough. Also see catch inside, catch outside.

cat flush

(n phrase) A nonstandard hand sometimes given value in a private or home game, a big tiger or little tiger, all in the same suit, ranking above a straight flush (since a tiger beats a straight).

cathop

(n) In draw poker, a draw of two (sometimes more) cards to a straight or flush, or, sometimes, to a pair with (usually) an ace kicker. The term has two implications. One is just the attempt to make such a draw. "He draws to every cathop that comes along" implies the player draws two cards every time he starts with three cards to a straight or flush. The other is actually making it. "Wouldn't you know I'd get beat by a cathop when I finally made a straight?" implies that the kvetcher drew one, made a straight, and somebody else drew two and made a flush (possibly a higher straight, or possibly two to something like a pair of deuces with an ace kicker and ending up with a full house).

cats and dogs

(n phrase) Draw poker in which certain nonstandard hands (the big and little cat or tiger and big and little dog) have value. See cat, dog (definition 3).

caught in the middle

(adv phrase) Being whipsawed. "I had a joker-wheel to draw to. They both had pat sixes, and kept raising, and I was caught in the middle."

cellar

(n) basement; often preceded by from the.

cellar dealer

(n phrase) bottom dealer.

center dealer

(n) house dealer.

center pot

(n) main pot.

century

(n) 1. A $100 bill. 2. $100.

century note

(n phrase) A $100 bill.

C-game

(n) Any low-stakes game, generally the third-highest in a given establishment. Compare with A-game, B-game.

chance

(n) chances. "He had a 1 in 3 chance of making the hand." "What's the chance of that happening?"

chances

(n) The likelihood of a particular event, usually expressed in the form of some kind of fraction (as chances of one third, or, more often a decimal, as chances of 0.33, or percentage, as chances of 33%) or in the form of one number out of or in another (as chances of 1 out of 3, or 1 in 3). Compare with odds, in which the outcome is expressed as one number to another number.

change color

(v phrase) See color change.

change gears

(v phrase) Alter the pace of one's playing, usually as a deceptive move against the other players, as, for example, change from fast, aggressive play to a more conservative style.

change-in

(n) buy-in.

change list

(v phrase) A list, usually maintained by a floorman or the house dealer, of those who want to change seats within a particular game or move to another game of the same size.

change of color

(n phrase) color change.

Charlemagne

(n) The king of hearts.

Charles

(n) The king of hearts. May come from Charlemagne, or King Charles VII of France.

charlie

(n) The third position to the left of the dealer. Sometimes called just C.

chase

(v) 1. make the blind good. That is, if you have the blind, the pot is opened, and you elect to put in the extra chip to try a longshot, you might say, "I'll chase." 2. When losing, bet recklessly, often desperately, in the hope of getting of even. "How's he doing?" "Stuck, and chasing." 3. Try to catch a better hand with a worse holding, usually in a stud game. If you have a pair of kings in the hole, another pairs his exposed ace, and you continue in the hopes of catching another king, you are said to be chasing. Also see go uphill.

cheat

1. (v) Use any of a number of crooked devices, card manipulation, deceptive tactics, and so on, to gain an unfair advantage over opponents or otherwise win dishonestly. See marked cards, mechanic, scam, seconds dealer, etc. 2. (n) One who employs these techniques; thief.

cheater

(n) cheat (definition 2).

cheaters

(n) marked deck.

cheating device

(n phrase) A mechanical device for cheating, such as a holdout machine. Also called tool.

check

1. (v) Make no bet, but still hold your cards. You can check, and then call a later bet, fold when the action gets back to you, or raise. Technically, to check is to make a bet of nothing. Compare with pass. 2. (n) Making no bet. "A check from the first player." 3. A cardroom chip; often plural. When a player cries out "Checks!," he is signaling to a floorperson his intention to buy more chips. The term check is generally limited to cardrooms and casinos, while chip is more heard in home games, though common in both.

check and raise

1. (v phrase) check-raise. 2. (n phrase) Permitting players to pass and still retain their cards. "This game is check and raise before the draw."

check-and-raise

(adj phrase) Permitting players to pass and still retain their cards. "This is a check-and-raise game before the draw."

check blind

(v phrase) Without looking at the cards you have been dealt, or (more often), the card or cards you have drawn, make no bet; usually accompanied by a verbal announcement of this fact. Also check dark. Compare with bet blind.

check cop

(n phrase) 1. A thief whose specialty is stealing chips from pots or other players, usually by palming them. 2. A sticky substance a thief rubs on his palm to permit chips to stick to the palm without having to close his fingers around the chips. Also, glue.

check copper

(n phrase) check cop (definition 1).

check dark

(v phrase) check blind.

checker

(n) check (definition 3); often plural.

check cashing card

(n phrase) A sheet on which the cashier keeps track of a player's transactions against a blank, signed check.

check in the dark

(v phrase) check blind.

check rack

(n phrase) chip rack. Also called rack.

check-rack

(v) chip-rack.

check-raise

1. (v) Check, often with a good hand, and then, when someone bets and it returns to you, raise. Compare with sandbag. 2. (n) The act of so doing.

checks

(n) Chips. (See chip, definition 3.)

cheese

(n) piece of cheese. "Throw that cheese in the muck" is sometimes said by someone who has made a bet, usually large, to the person contemplating calling that bet, implying that the caller cannot win with his (supposedly) inferior hand.

Chicago

(n) 1. A form of poker found only in home games, usually played with seven cards, and ending up as a mixture of draw and stud. 2. high spade in the hole.

Chicago bankroll

(n phrase) A bankroll consisting of a large number of singles rolled over with one 20, which one might chuck in one direction when about to be mugged, while simultaneously running in the other direction.

Chinese poker

(n phrase) 13-card.

chingaderos

(n) The nuts; usually preceded by the.

chip

1. (n) Disk-shaped marker, usually about the size of a silver dollar, used to represent various monetary betting units; such as a 50-cent chip, or a $5 chip. Chips are the score-keeping units of poker. Also called check, counter, poker chip, token. 2. (v) Bet.

chip along

(v phrase) Call, but never raise, all bets; in a no-limit, pot-limit, or spread-limit game, make the smallest bet allowed.

chip copper

(n phrase) check copper.

chip declaration

(v phrase) In a high-low split game, using chips to indicate whether you're going for high, low, or both. This is done in two ways, either the color of the chips indicates the players' intentions (as red for high, white for low, blue for both ways), or the number of chips (as none for low, one for high, two for both ways). See consecutive declaration, declaration, sequential declaration.

chip girl

(n phrase) chip runner of the female persuasion. Curiously, the term chip boy does not exist.

chip in

(v phrase) Ante, or call a small bet. The term has passed into general usage meaning contribute to a collection, usually of cash.

chippers

(n) Chips. (See chip, definition 1.)

chippies

(n) Chips. (See chip, definition 1.)

chip person

(n phrase) chip runner.

chip rack

(n) 1. A box, or tray, that has indentations to neatly hold chips in (often five) stacks. 2. On a poker table, the slotted or grooved tray that holds large numbers of chips, which the house dealer usually keeps separated by denomination and contains a large enough supply to enable the dealer to sell chips to players without having to interrupt play to call for a chip runner.

chip-rack

(vt) Request a player to leave. Comes from what a player usually does before cashing in: fill a chip rack with his chips, and head for the cage. "When the floorman saw Danny come from the cellar, he chip-racked him" means "When the floorman saw Danny deal a card from the bottom of the deck, he asked Danny to cash in (and leave the premises)."

chip runner

(n phrase) A person wearing an apron with pockets full of chips, whose job it is to sell chips to the players, and sometimes to perform other duties, such as collect time, sell drinks, etc.

chips are down

(v phrase) 1. Originally, bets have been made and the players are committed to win or lose based on the cards they hold. This would likely happen when one or more of the players is all in, and bluffing is not a factor. The phrase has passed into general usage meaning a situation is urgent or must be dealt with. 2. A player has bought into a game, a phrase used by floor personnel to indicate that the seat at which those chips have been placed is now locked up (definition 2), even though an actual player may not currently have started play at that table.

chips declare

(v, n phrase) chip declaration.

chip the pot

(v phrase) cut the pot.

chip tray

(n phrase) chip rack (definition 1).

chip up

(v phrase) 1. color up. 2. Exchange odd chips for higher denomination chips when the betting level goes up in a tournament.

choice pots

(n phrase) An announcement, in a home game, by the dealer that the next hand will be dealer's choice.

chop

(v) 1. Play briefly in each of several games, usually with the intention of having a short winning session in each. 2. chop the blinds. 3. See "Chop it up."

chop a game

(v phrase) Play for a short time in a game, win a lot of chips, and cash out.

chop-chop

(v) 1. Split a pot in a high-low game. 2. Make an agreement among two players (sometimes, rarely, more) to split a pot without having a showdown. 3. Put a chip up for the dealer (as a toke), and instruct the dealer to take half. For example, a player wins a pot, throws the dealer a dollar chip, and says, "Chop-chop"; he wants the dealer to take 50 cents and give him back 50 cents. 4. chop the blinds.

"Chop it up."

(v phrase) 1. An announcement by a player or dealer that the result of the current showdown is a split pot. 2. A recognition by a player of another's request to split the pot without showing any cards. Also see chop-chop (definition 2). 3. A verbal announcement by one player to another that in the current situation they will chop the blinds. 4. A request by a player to break the chip the player has just thrown the dealer as a toke, with the understanding that if it is a chip that splits in half (like a $2 chip), the dealer will throw back just $1 and keep $1, or, for any other chip, the dealer will return change, some of which the player will toss back to the dealer as a toke. Also see chop-chop (definition 3).

chopper

(n) One who chops. See chop (definition 1), hit-and-run artist.

chopping

(n) Playing briefly in each of several games, usually successfully in each.

chop the blinds

(v phrase) In a two-blind traveling blind game, when everyone has folded except the two blinds, make an arrangement between those two players not to play out the hand, but instead take back their posted blinds. In a three-blind traveling blind game, when only the middle blind and the big blind remain, similarly agree to just split the chips represented by the three blinds. This is sometimes done to avoid being subjected to the rake, because some establishments do not rake a pot if there is no action. Compare with chop-chop (definition 2).

C.H.O.R.S.E

(n) A game or tournament format in which six forms of poker are played in rotation, usually either half an hour of each or one round of each. The games are Chowaha, limit hold 'em, Omaha/8, razz, seven-card stud (high), and seven-card stud high-low (the e standing for 8-or-better). Can be pronounced chorse or C-HORSE (like seahorse). Also see C.H.O.R.S.E.L, half-and-half game, H.O.E, H.O.R.S.E, H.O.R.S.E.L, H.O.S.E, R.O.E.

C.H.O.R.S.E.L

(n) A game or tournament format in which seven forms of poker are played in rotation, usually either half an hour of each or one round of each. The games are Chowaha, limit hold 'em, Omaha/8, razz, seven-card stud (high), seven-card stud high-low, and lowball (the e standing for 8-or-better). Also see C.H.O.R.S.E, half-and-half game, H.O.E, H.O.R.S.E, H.O.R.S.E.L, H.O.S.E, R.O.E.

Chowaha

(n) A hold 'em variant invented in a private game by RGPer Mike Chow, and popularized at BARGE, in which each player gets two downcards, the dealer flops nine cards, arranged in three rows of three, then turns two cards vertically at the ends of the "corridors" between the preceding rows, and rivers one card in the middle and to the right of the two, the whole arrangement forming a large arrow-like structure. Players form their best five-card hand using their two downcards plus any three cards from the four possible five-card board combinations: top row of three plus top card of two plus river card, bottom row of three plus bottom card of two plus river card, middle row of three plus either one of the two turn cards plus river card. The game is usually played high-low, with an 8 qualifier for low; a player need not use the same board for both high and low. Variants include playing the game high only, and each player starting with four cards (in which case, as in Omaha, exactly two must be used to form the five card hand). The high only version played with only two downcards, which is how the game is played in cardrooms, is known as casino Chowaha, as opposed to home Chowaha.

chump

(n) Inexperienced poker player; sucker.

chute

(n) The slot on a poker table above the drop box where the dealer places bills that have been exchanged for chips.

chute number 1

(n phrase) First position to the left of the dealer (or the big blind in a blind game), usually describing someone opening the betting from that position. "Here comes an opener from chute number 1."

cigaret pot

(n phrase) An arrangement between two or more players to pay for their cigarets in the same manner as a drink pot.

cinch

(n) lock.

cinch hand

(n phrase) lock. Often just cinch.

cinch player

(n) One who plays only the nuts (usually used in a derisive sense).

Cincinnati

(n) A form of poker found only in home games, a widow game in which each player receives five cards face down, as does a central area of the table, followed by a round of betting, and then the dealer turns up each central card, one at a time, each followed by another round of betting. At the showdown, each player uses the best five cards among his five and those of the widow. The game is often played high-low split. Also called Utah, Lamebrains, or California. Southern Cross is a variant of Cincinnati.

circle

(n) Pot boundary. A mythical demarcation within which bets are "legal" and outside of which they are not. In some clubs, an actual circle is drawn on the table. In some clubs, a bet, or a motion to make a bet, is not considered binding unless the chips physically enter the circle; in others, the concept of the circle does not exist. Same as line.

c-i-x

(n) In lowball, a 6-high hand. When a player shows down a 6-high, he sometimes announces his holding by spelling out, "c-i-x." (This is meant to be humorous, implying that the player can't spell, but who needs to, when he holds hands like that?)

class

(n) rank of hands.

clean

1. (adj) Honest. "He runs a clean joint." 2. all in. 3. (v) Win all the money from one or more opponents, or from a game. Also, clean out.

clean dealer

(n phrase) Smooth and efficient dealer, usually said of a professional dealer.

clean move

(n phrase) A hard-to-detect cheating manipulation, whether by sleight-of-hand or with a cheating device; cleverly concealed misdeal. See move (definition 2).

clean out

(v phrase) See clean (definition 3).

clean up

(v phrase) Get rid of the evidence after making a cheating maneuver. A thief may deal himself six cards, and play the best five. When he conceals the extra card among the discards, he is cleaning up. Also called skin the hand.

clerk

(n) clean dealer.

clip

(n) A cheating device to hold a card up a sleeve or under a table.

clip joint

(n phrase) An illegal cardroom or casino whose denizens include thieves, usually with the consent of the house. Also see sawdust joint.

clock

(n) See put the clock on.

close

(adj, adv) Conservative(ly).

closed card

(n phrase) downcard.

closed game

(n phrase) A game in which no other participants than those currently seated are permitted. In poker, the term usually applies only to private games. In casinos, the term is used for a game, usually blackjack, in which one player is making very large bets, does not want other players interfering with his play, requests to play alone, and the house, wanting his action, accedes.

closed hand

(n phrase) A hand consisting of all cards face down. Usually the term refers to a draw poker hand, rarely to no peeky.

closed poker

(n phrase) draw poker. Compare with open poker.

close to the chest

(adv phrase) close to the vest.

close to the vest

(adv phrase) Tight. "He plays them close to the vest." Comes from the way players held their cards to avoid their being seen by others.

club

(n) 1. Any card in the clubs suit. 2. Public cardroom.

club poker

(n) Poker played in a public cardroom (as opposed to a private game), usually with posted rules and sometimes limited to certain games, such as lowball and draw, according to licensing restrictions.

clubs

(n) 1. One of the four suits in a deck of cards, whose symbol is shaped like a shamrock (club). Originally, clubs may have represented the warrior class, the club being an early weapon. In the traditional deck, clubs are black. In the four-color deck, they are green. 2. A club flush, that is, five cards of the same suit, all clubs. "I've got a straight; whadda you got?" "Clubs."

club stakes

(n) Posted rules regarding wagering, usually found in licensed cardrooms.

C-note

(n) century note.

coat card

(n) An old term for face card. Comes from coated, from the garments worn by the figures. The term was in use until the late seventeenth century, at which point the pronunciation was probably corrupted into court card.

coaxer

(n) In a no-limit game, a small raise of an opponent's raise, the object of which is to coax a reraise from the original raiser, so that the maker of the coaxer can now make his move in the form of a very large raise. See move (definition 3), trap (definitions 2-4).

coffeehouse

(v) Play a hand accompanied by a performance, usually to try to get a call. Compare with Hollywood and moves.

coffeehousing

(n) The actions of one who uses the coffeehouse technique.

coffee pot

(n) An arrangement between two or more players to pay for their coffee in the same manner as a drink pot. Also see pot (definition 4).

cojones

(n) The nuts, usually preceded by los. (Pronounced co-HO-nayss.)

cold

1. (adj) Serial, or in a row. "I caught three cold aces" means the player, in a draw game, drew three cards and (likely) ended up with aces full. 2. Not doing well. 3. Having no action. "No hands coming out: the game's cold." 4. Producing no action; said of a deck. "No hands coming out: the deck's cold." 5. (adv) As part of the phrase call cold, cold call, or come in cold, call a bet and one or more raises without yet having any money in the pot.

cold bluff

(n phrase) A large bluff made on a weak hand.

cold call

(v, n phrase) See cold (definition 5), come in cold.

cold deck

(n) 1. A deck, presumably with preset hands in it (usually with several good hands, the best of which will go to the dealer or his confederate), surreptitiously substituted by a cheat for the deck he is supposed to be dealing. So called because, after cards are dealt for awhile, they warm a bit to the touch, while a cold deck actually feels cool. To bring in a cold deck, the thief must perform a switch. A cold deck is also known as a cooler. See bring in a deck, stacked deck. 2. Describing a deck from which few good hands seem to be coming out. See cold (definition 4).

cold-deck

(vt) To deal a cold deck; usually to someone. "Those bastards cold-decked me."

cold-decker

(n) thief, generally one who prepares or introduces into a game a cold deck.

cold game

(n phrase) Dishonest card game.

collection

(n) time.

collection drop

(n phrase) drop.

collector

(n) time collector.

collusion

(n) A form of cheating in which two or more players signal their holdings or otherwise form a cheating partnership to the detriment of the other players. best-hand is a form of collusion.

color change

(n phrase) Replacing chips of one color with those of another. Usually implies getting rid of many smaller denomination chips for fewer of a higher denomination.

colors

(n) In a draw game, a side bet arrangement between two (or more) players. If one is dealt before the draw five cards of the same color (that is, all red, or all black), the other pays him a certain amount. Usually played in conjunction with points, and is more common in lowball than high. This sort of bet arrangement is particularly frowned on by the house, because it involves exposing too many cards, and also slows the game down while comparisons and verifications are made.

color up

(v phrase) Replace many chips of small denomination for fewer of a higher denomination. See color change.

Columbia River

(n phrase) In hold' em, K-7 as one's first two cards.

come

(n) The anticipation of making a hand. In lowball, this is usually whatever you're drawing to; in high (draw, stud, or hold 'em), it is usually four cards to a straight, flush, or straight flush; usually preceded by on the. To raise on the come means to start with four cards to a good hand that is not yet made, and raise the pot before the draw to build a larger pot, with the hope of making the hand and having a larger pot to bet into after the draw. A player who starts with A-2-3-4-K in lowball and raises is raising on the come. To bet on the come usually means to make a blind bet after the draw after having drawn one card to a come hand. In hold 'em, a player with two of a suit as his downcards and two more of that suit in the flop who bets (or raises) is also doing so on the come.

come back at

(v phrase) reraise; always followed by the name or identity of the player. "He bet $10, I raised him $40, and he came back at me."

come back on

(v phrase) 1. In draw games, break one hand, and make (usually) a better hand; with reference to the hand made. "I broke the 8 and came back on a slick 7." "I started with a pat straight, and four to a straight flush. When Mary stood pat ahead of me, I knew she had the straight beat, so I drew one and came back on a flush; sure enough, she had an ace-high straight, and I won." 2. Break a hand, and make the same hand again. "I broke the 8 and came right back on it."

come bet

(n) A bet made on the come.

come down

(v phrase) 1. Happen. "This is how it came down." 2. show down. "I had a full house, and he came down with four of a kind."

come hand

(n phrase) A hand that needs one card on the come; an unmade low hand to which a player is drawing in lowball, or in high (draw, stud, or hold 'em), where it is usually four cards to a straight, flush, or straight flush.

come in

(v phrase) call, usually referring to any betting round but the last.

come in cold

(v phrase) Call a bet and one or more raises without yet having any money in the pot; often followed by for. "He came in cold for three bets, drew two cards, and beat my pat 7," is a sad story often heard in a lowball game.

come in for a raise

(v phrase) Open for more than the minimum. In a limit game, this means open for two bets. Also see discussion at gypsying in.

come in in the middle

(v phrase) See in the middle.

come in light

(v phrase) Get into a pot with a poor hand.

come in on the blind

(v phrase) Sit down (or start or resume play) at the precise moment it is your turn to put in the big blind. Some clubs do not let a new player (new to the particular game) be dealt in until it is his turn to put in the blind, supposedly to prevent his getting any "free" hands. (Also, if a seated player has missed the blind in a particular round, he can receive his next hand only in the blind position.) In such a case, a player must come in on the blind, or, if not in the big blind position, overblind to receive a hand. Also see blind.

come off

(v phrase) 1. Break the top one or more cards of an otherwise pat lowball hand. "When he stood pat, I knew my hand was no good, so I came off both the 9 and the 8" means that a player has something like 9-8-4-2-A, threw the 9 and the 8, and drew cards to the 4-2-A. 2. split openers, in high draw, in an attempt to make a better hand, usually by drawing one card to a straight or flush.

come over the top

(v phrase) Raise a raise. "I bet $2, Jim raised it $10, and Curly came over the top for all his checks."

come through

(v phrase) bet through.

come unglued

(v phrase) See unglued.

common card

(n phrase) In a widow game, particularly spit in the ocean, one card dealt to the center of the table and considered part of each active player's hand.

community card

(n phrase) 1. common card. 2. Any one card in a multicard widow.

community cards

(n phrase) 1. All of the cards that constitute the widow. 2. In hold 'em, the upcards dealt to the center of the table that are part of each player's hand. Also called the board.

community pot

(n phrase) family pot.

comoque

(v) In lowball, to pair. This comes from pan (panguingue), in which you can draw a card of the same rank as one in your hand and not be able to use the drawn card. Sometimes spelled komoke.

comoquer

(n) In lowball, a card that pairs one in your hand. "I drew to a bicycle and caught a comoquer." Comes from pan (panguingue). See comoque. Sometimes spelled komoker. Compare with noncomoquer.

como se llamos

(n phrase) The nuts; usually preceded by the. "When I called him, he showed me the como se llamos." Means "whatchmacallits" in Spanish.

complete bet

(n phrase) full bet.

complete bluff

(n phrase) A bluff made with a hand that has no potential in succeeding rounds, and cannot possibly win if called; cold bluff. Compare with semibluff.

completed hand

(n phrase) complete hand.

complete hand

(n phrase) 1. In high poker, usually draw, five cards that constitute a straight or better. In lowball, a hand to which one does not need to draw, usually implying a good hand, probably a pat 8 or better. 2. In stud or hold 'em, five cards that constitute a straight or better as opposed to a drawing hand.

complete the bet

(v phrase) When an all-in player initiates the betting with a bet that is less than the current limit, the next player can complete the bet by bringing it up to the limit. For example, in a $20-$40 hold 'em game, on the last round a player has only $35 remaining, which he bets. If the next player puts in $40, he has completed the bet. Clubs have various rulings on whether a player with less than a full bet may even initiate the betting (or call, for that matter) and also on whether succeeding players may just call that amount, must complete the bet, or are permitted to raise. Also see full bet.

complimentary play

(n phrase) courtesy play.

computer hand

(n phrase) In hold 'em, Q-7 as one's first two cards. Comes from an apocryphal story that "someone" did an extensive computer simulation of hold 'em hands in which those two cards appeared most frequently in the flop, or, in some stories, among the downcards. The simulation was atypical, however, because the chances are the same for any two cards of different ranks.

concave

(n) concave card.

concave card

(n) A card trimmed such that its middles are narrower than its ends. Opposite of convex card. Also see glazed card, humps, sand, shears, strippers. Also called concave.

concealed

(adj) Pertaining to cards in the hole that complete a hidden, winning hand. In seven-card stud, concealed trips would be three hole cards of the same rank, a hand that other players might not suspect.

concealed hand

(n) A hand played in such a way that you would not suspect it of being very good, but that turns out to be so. For example, if, in lowball, two players kept raising each other back and forth, and a third just kept calling all the bets, you might suspect that he was drawing one to a good hand. If he turned out to have a pat wheel, that would be a concealed hand. In any poker game, if one player lets the others do all the betting for him, usually because the situation allows him to just keep calling without ever having to make a raise or leading bet of his own, and that player actually holds a hand that cannot lose, he is said to have a concealed hand. Also called hidden hand.

concealed pair

(n) In stud, a pair, both cards of which are among a player's first two downcards (see downcard).

confederate

(n) An accomplice or partner of a thief.

connectors

(n) In hold 'em, two cards in sequence, usually with reference to hole cards, as, for example, 8spade 9diamond.

consecutive declaration

(n phrase) In a high-low split game, a method of indicating, prior to the showdown, whether you're going for high, low, or both. In home and private games, such declaration is usually done simultaneously, by everyone, for example, opening his hand at once to reveal none, one, or two chips, representing, respectively, low, high, or both ways (sometimes called scoop or hog). In some games, however, at the time for the declaration, players declare one at a time verbally starting to the left of the dealer; this is called simultaneous declaration. This, of course, gives the dealer a tremendous advantage. (Sometimes consecutive declaration starts with the last player to bet or raise, or, if no one did so on the last round, with the highest board.) Declaration, whether simultaneous or sequential (consecutive), is not common in public cardrooms, where high-low split games are usually played in what is called cards speak. Also called sequential declaration. Also see simultaneous declaration.

conservative

(adj) Describing a player, or the play of one, who does not bet unless it is very likely that he has the best hand; describing the play of a rock; tight.

convex

(n) convex card.

convex card

(n phrase) A card trimmed such that its ends are narrower than its middles. Opposite of concave card. Also see glazed card, humps, sand, shears, strippers. Also called convex.

cooler

(n) cold deck.

cop checks

(v phrase) Steal chips out of pots, usually done by a check cop.

corner bend

(n phrase) A crimp on the corner of a card, for identification by a cheat.

corner seat

(n phrase) In a game dealt by a house dealer, either one of the two seats next to the dealer.

cosmetics

(n) Markings put on the backs of cards with wax, paint, ink, or some other fluid, even smudges, so that a thief can read the ranks (and sometimes suits) of the cards from the back; alterations made to the natural design on the backs of the cards. See shade work, shading. Compare with border work, daub, edge work, and paint.

countdown

(n) Counting down someone's chips. (See count down.)

count down

(v phrase) Count someone's chips (usually in a no-limit game), often when all have been bet, to determine how much is required to make a call. When one player appears to be contemplating a call, a house dealer may say, "He's bet all his chips; do you want me to count them down?"

countdown hand

(v phrase) In lowball, a hand tied in its top three or four cards. For example, Chloe has 9-7-6-4-3 and Emilie has 9-7-6-4-2. The winning hand is determined at the fifth card, since their hands are otherwise the same. Emilie wins because her deuce is better than Chloe's trey. Either of the two hands is called a countdown hand; the term is also applied to the situation.

count down the stub

(v phrase) In a draw poker or lowball game, after dealing all the cards, including those drawn by participants, count the remainder of the deck (the stub) to ensure that the deck contains the correct number of cards. This is done as a protection against someone possibly holding out (see hold out).

counter

(n) An old term for a chip.

counterfeit

(v) Have a hand counterfeited.

counterfeited

(adv) 1. In a high-low split community card game, having one of one's low cards duplicated on the board, thus considerably weakening one's hand, because it is now much easier for another player to tie or beat the hand. For example, in Omaha, you hold A-2-7-9, and the board is 3-4-8. At this point you have the nut low (8-4-3-2-A). The turn produces a 2. You now hold a 7 low (7-4-3-2-A), but you have potentially been counterfeited because someone holding A-5-X-X has a wheel. 2. In high (either straight high or the high half of high-low), having a probable winner turned into a probable loser by the appearance of another card on the board. For example, you have two low spades in hold 'em, and three medium spades appear on the flop. Your hand is very likely the best. If another spade appears on the turn or river, anyone holding one spade higher than your two will beat you. Or, you hold 4spade 5spade, and the flop is 6heart 7diamond 8club. You have a good hand at this point, because, while possible, it is not likely that another player holds 9-10. If a 5 or 10 falls, anyone with a 9 beats you. If a 9, anyone with a 10 beats you. In all of these cases, you have been counterfeited. For both meanings, also called duplicated.

counter proposition

(n phrase) See proposition, pass for a prop.

country straight

(n phrase) In high draw poker with the joker, an open-ended straight draw, that is, one that can be improved by only nine cards, as 4-5-6-7 of mixed suits, which becomes a straight with any 3, 8, or the joker, or a straight draw that can be improved by only eight cards, as 4-5-joker-8, which is helped by any 6 or 7. In high draw poker without the joker or seven-card stud, an open-ended straight draw, that is, one that can be improved by only eight cards, as 4-5-6-7 of mixed suits, which becomes a straight with any 3 or 8.

count someone down

(v phrase) Determine the total value of a player's chips. When, in a no-limit or pot-limit game, someone bets an amount equal to another player's stack, that player may say, "Did you count me down?"

courchevel

(n) A form of Omaha popular in Europe, particularly France, and private games, in which players start with either four or five downcards and the first flop card is exposed before the first round of betting. The name of the game comes from that of a posh ski resort in the French Alps.

court card

(n phrase) face card. May be a corruption of coat card, rather than an allusion to where kings and queens (and knaves?) are found. The term has been in use since the late seventeenth century.

courtesy bet

(n phrase) A bet made in a situation in which a bet is not mandated, and sometimes implying a bet that should not be sensibly made. In a no-limit lowball game, Jim opens and Curly raises. Jim calls and draws two cards, and Curly draws one. Jim makes a smooth 8, and says, "I'll give you a courtesy bet." The bet is small, and the implication is that Curly will now raise. A courtesy bet often occurs in the same situation in which a protection bet is made.

courtesy play

1. (n) Giving someone action where it is not necessarily warranted. For example, in a Southern California double blind lowball game, you have beaten someone in several large pots. Now you have the blind. He opens for a raise. You have absolutely nothing, something like four face cards and one small card. Normally you would not call the bet, but would just throw the hand away. Instead you take decidedly the worst of it, perhaps drawing four cards, in order to appear to "give" him back of the few of the many dollars you won from him. This is a courtesy play. 2. Playing in a particular cardroom as a favor to the owner or management. "First cardroom I ever played in was the Pastime Club. Biggest game they have is $10-limit. Every time I come into town, I give them a courtesy play before I go over to the Fantasy for the $200-limit game."

covered

1. (adj) Having more than enough chips to meet the current bet; usually heard in a no-limit game. For example, in a self-dealt no-limit lowball game, before the draw, Jim bets, Bob raises, and Jim reraises all in, a considerable amount, all in $5 chips and ones. Bob grabs a stack of $100 chips, obviously more than Jim's raise, and shoves them into the pot. A "helpful" player not in the pot starts to count down Jim's chips, getting in the way of the dealing of the draw cards. Bob says, "If I lose, you can count them after the pot's over; I've got him covered." Presumably somewhere in the vicinity of half the time a countdown would be moot, anyway. 2. By extension, "I've got you covered" means "I call your bet."

cow

1. (v) Go half and half with a player on his buy-in to a game; usually preceded by go; sometimes followed by up. When the player quits, he splits with the person with whom he went cow. Sometimes the house goes cow with a player to enable him to get into a larger game than he could otherwise afford, generally with the nonaltruistic purpose of filling what would otherwise be a shaky game. At some point when the player (the house hopes) gets far enough ahead of the game, the house may split him out (see split out), that is, remove half of his chips and put him on his own (see put someone on his own). In some games, the players object to chips leaving the table (in fact, there is often a house rule against that), so the player has to cash out to split out. "Will you cow up with me, so I can get into the $20 game?" 2. (n) The half-and-half proposition just described; often part of the phrase make a cow with. Also vaca. 3. Someone playing cow. "There are four stakes, two cows, and one live one in the game."

cowboy

(n) King (the card).

cow up

(v) Go cow with.

coyonies

(n) cojones.

crab

(n) Three (the card); so called because a 3 looks like it has pincers.

crabs

(n) In hold 'em, 3-3 as one's first two cards. See crab.

crack

(n) Beat; usually followed by a or the hand. In lowball you might hear, "Did you just crack another seven for me? That's the fourth in an hour."

cracked

(adv) Beat, referring to a particular hand. "I flopped three sets, and every one of them got cracked."

crank

(v) Start a game; usually followed by up. You might hear a cardroom manager say, "We're ready to crank one up; who wants to play?"

crank it up

(v phrase) 1. Play fast, that is, lively or loosely. 2. crank. "Let's crank it up," said by a floorman means, "It's time to get the game started."

crank one up

(v phrase) Start a new game. See crank. "Let's crank one up," said by a floorman means, "Let's start a new game."

crazy pineapple

(n phrase) A variant of pineapple in which players do not discard one of their downcards until after the flop, at which point the game proceeds as in ordinary hold 'em.

crier

(n) One who complains a lot while playing, usually about his bad luck.

crimp

1. (v) Bend one or more cards in such a way as to force the deck to be cut to the spot desired by a cheat. 2. Bend individual cards for later identification by a cheat. 3. (n) The bend put into one or more cards by crimping. "Don't worry, you'll get the full house, just as long as you cut to the crimp." Compare with brief. Also see corner bend, waving.

crimp artist

(n phrase) A cheat who crimps cards. See crimp.

crimper

(n) crimp artist.

criss-cross

(n) X marks the spot.

cripple

(v) In hold 'em, have most of the cards that would make someone else a hand based on the current board, such that you are not likely to get action; usually followed by the deck. For example, you start with pocket aces, and two aces come in the flop. You have crippled the deck, because everyone else is worried about someone having an ace.

crossfire

(v) whipsaw.

crossroader

(n) 1. thief, particularly one who moves from club to club looking for ways to cheat. 2. rounder.

cry

(v) Complain a lot while playing.

crying call

(n phrase) A reluctant call, often accompanied by complaints about how the caller is sure he will be beat, has no sense in doing so, and in fact is only making the call because of his innate charity.

Crying Jake

(n phrase) The archetypical crier.

crying winner

(n phrase) One who complains a lot while playing, even, and particularly, while winning, probably to convince others that he's losing when he is in fact doing the opposite. Someone with a reputation as a crying winner usually fools no one, and usually alienates most players, who wouldn't particularly mind his winning if he would only shut up.

cuff

(n) See on the cuff.

cull

(v) Perform the cheating move of arranging cards prior to shuffling, in such a way that their order can be set, so that by various methods of sleight-of-hand the cheat can give himself or his partner winning cards, and, perhaps, slightly worse cards to a mark (definition 3).

Curse of Mexico

(n phrase) The 2spade.

Curse of Scotland

(n phrase) Scourge of Scotland.

cut

1. (v) Separate the deck into two packets (see packet), after the cards have been shuffled, usually by the player to the right of the dealer, in player-dealt games, or by the house dealer in games dealt by a house dealer, after which the former bottom half is placed atop the former top half, and then the cards are dealt. 2. rake (definition 1). 3. (n) The act of cutting the cards. "Whose cut is it?" means "Whose turn is it to cut the cards?" 4. rake (definition 2).

cut card

(v phrase) A blank card, usually of a different color than the current deck in play and usually the same solid color on both sides, placed at the bottom of the deck in a dealer-dealt game to prevent the bottom card from being flashed. Sometimes a player cuts the deck after the dealer has shuffled, and this can be done by sliding the cut card into the deck at the point at which the player wishes the cards to be cut. This method is more prevalent in blackjack games than poker.

cut cards

(v phrase) Participate in a quick method of determining the player to first deal when a game starts, or apportion odd chips at the end of a private game. Each player takes a portion of the deck, similar to the way a cutter cuts the deck, and then turns up his section so that its bottom card is exposed; the player who cuts either the highest or, by agreement, the lowest, card wins.

cut checks

(v phrase) Divide stacks of chips into equal amounts, often smaller stacks of five. This is the method pit dealers and cage persons count chips for the purpose of paying off a winning bet or changing the chips to cash, or poker dealers use to count a bet or change chips from a small to a larger denomination.

cut for high card

(v phrase) cut cards.

cut for the deal

(v phrase) cut cards to see which player will dealer the first hand.

cutoff

(n) cutoff seat. "I opened from the cutoff."

cutoff seat

(n phrase) The position to the right of the button. "I opened from the cutoff seat."

cutout

(n) A card marked by scraping its back or otherwise removing some of the ink. Also see cosmetics.

cut out

(v phrase) 1. split out. 2. Terminate a partnership.

cutout work

(n phrase) Markings placed on cards by scraping off part of the design on their backs. Compare with blockout work. Also see cosmetics.

cut someone out

(v phrase) split out.

cut someone up

(v phrase) 1. Participate, by two partners, in a whipsaw situation. 2. Cheat a player, usually by two or more thieves.

cutter

(n) The person who cuts the deck. See cut.

cut the cards

(v phrase) See cut (definition 1).

cut the deck

(v phrase) See cut (definition 1).

cut the game

(v phrase) cut the pot.

cut the game down

(v phrase) Reduce the stakes, usually at the request of the players. For example, the players of a short-handed 60-120 hold 'em game may be told by the management that the game would fill up if they played 40-80, so the players may agree to cut the game down.

cut the pot

(v phrase) Take a portion of the pot to cover expenses. Usually the term is used in private or home games; in cardrooms and casinos, rake and drop are more common.

cutthroat game

(n phrase) blood game.

cutthroat poker

(n phrase) 1. blood game. 2. Playing poker primarily for money, as opposed to social reasons. See social game.

cutting

(n) Performing a cut (of the deck, prior to dealing).

cutting cards

(n or v phrase) See cut cards.

cutting for the deal

(v phrase) See cut for the deal.

cutting the cards

(n phrase) See cut.

cut up

(v phrase) See cut someone up.


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Copyright (©) 2004, Michael Wiesenberg.
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