Battlefield 1942 Mod Info
This is just a short page to keep track of various resources I've developed for the modding community of Battlefield 1942. Much of this information has been folded into EA's official Mod Development Kit. If you want information about mods in general, see my page about this topic.
Here goes...
- Modder's Wiki - I began this in mid-February to attempt to bring together information about modding into one spot, and to help create a reference manual to the .con file properties. However, it's everyone's site: you can edit any page (just hit "Edit text of this page" at the bottom of the page) and add new pages as you wish. Since it's trivial to restore old versions of pages, defacing is not a concern.
- Directory structure - a rundown of the various .con (and .inc) files in the whole BF 1942 hierarchy. The reports archive has files showing the use of each .con file, every property and its typical values, etc. Very handy for getting a sense of what a property does and what a reasonable range of values is. This archive also includes a complete (as of 1.45) listing of all .con and game files in the directory tree. See the Wiki properties page and Con file reference page for some of the fruits of this labor.
- CON Analysis program package - the perl script that created the listing above.
- makemap - a perl script I use to make my maps. Run it in a level, e.g. in the El_Alamein directory, by "perl makemap.pl > map.txt" and it will make an annotated map and list where the various objects are in that level, by map grid cell (e.g. B6) and pixel location. The map coordinates guide explains the conversions behind this program, along with more information on how to run it.
- Weapons Grid - a page generated (mostly) by damage.zipthe damage.pl Perl script, to help understand what weapons affect what objects, and how. A similar page based on actually shooting the weapons is my Weapons Testing page, which is somewhat dated but in some respects is more realistic.
- Damage System Tutorial - a rundown of the damage model, from soup to nuts. Includes information I gleaned from the developers themselves.
- HUD Icons Tutorial - just a little tutorial on what the various properties mean for the icons overlaid on the screen.
go to my main Battlefield 1942 page
Eric Haines, a.k.a. [Fredhead] / erich@acm.org
Last change: November 8, 2003