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Review

Scarface: The World is Yours

The ultra violent world of Tony 'F******' Montana brings fresh ideas to the crime-spree table
To SAY SCARFACE is reprehensible is an understatement. It's the worst fears of Daily Mail readers condensed into a nugget of abhorrence that's black as night, dense as lead and very rude indeed.

It's a crime against cinema too, dancing merrily and shouting 'f***' repeatedly upon the good name that is Scarface - taking a landmark piece of film history and changing its ending, message and morals while taking a gigantic shit on any trace of emotion it once engendered.

It's also not a PC game - it's a console game that's practically (and I say 'practically' when I mean 'completely') impossible to play with mouse and keyboard. The people who did the conversion are such monumental idiots that on the save-screen, they have the gall to say, 'Now saving. Please don't turn off your PC' as a console hangover. Even my mother knows how to turn a PC off, and let's face it - any game that thinks a PC audience is liable to randomly jab at the power button is far away from home.

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Scarface is yet another console intruder into our precious land, and in many ways can only be seen as the very firmament of noxious evil. Indeed, if you've ever suffered from depression or have felt yourself liable to self-harm, it would be wise to avoid playing the first three-quarters of an hour of Scarface, unless a masked man is holding a gun to your head and reciting biblical text. You'll honestly hate it that much.

BUT REALLY...
In other news however, once you're released into the free-roaming meat and two 'Tony f***in' Montana!' veg of the game, you suddenly realise that there's some actual intelligence behind its sheer, horrible gratuitousness. Yes I know... It surprised me too. Scarface may blankly remove the humour and knowing intelligence of the GTA games it apes (making it seem nothing but pubescent, angry and embarrassing), but it also genuinely brings some real improvements to its crime-business template. Boggles the mind, doesn't it?

Whereas in GTA, your varied tasks have always felt rather disparate and unconnected, the reconstruction of Tony Montana's fallen empire provides a real sense of ownership and expansion. Your bank account won't necessarily be continually sky-rocketing, and you really do feel like you're running some kind of business. To take over an area, you have to find local gangs and rout them out, violently aid local businesses and buy them out as fronts for coke distribution and then kick-start the pricey powder's distribution.

With the money you earn, you can then start hiring henchmen (some of whom you can play as if different talents are required), 'pimping' your lush mansion with tasteless paraphernalia and filling your virtual forecourt with fast cars and boats that can be delivered to you wherever you are on the map with an expletive-ridden phonecall to your hired help.

The goons who simply appear in token places in GTA games have suddenly taken on an Evil Genius-lite system of micromanagement - and everything honestly feels as if you're the heart of an expanding empire. Little things like laundering money and saving your game at the bank - rendering it safe from harm through death or arrest - are yet another way that Radical have cleverly integrated the game world and the game itself, with touches like 'negotiating' the bank's take from the money through a simple mini-game really adding something to proceedings.

MARCHING POWDER
Also, Scarface manages to make crimes feel like crimes. There's only a limited amount of time before you're irretrievably screwed when you're doing misdeeds and the police are hot on your tail - how much time depending on the extent of your crimes and how much you've paid off the cops recently.

Because of the annoyance of the cheery 'You're f***ed!' screen, you get a brilliant feeling of 'should I stay or should I go?' whenever the fuzz turn up at a crimescene, not least because the penalty for being caught is having all the money and coke you have on you confiscated.

The way to lose heat is quite clever too; a purple circle appears on your map around the scene of your crime which you have to get out of, while also getting out of range of trailing police cars that have similar, yet smaller, circles of detection around them.

Scarface then: an engaging abomination aimed at gutter gamers, yet sprinkled with an undeniable few keys of pizzazz. But do you honestly want to play a game that lists the vital organs you pierce with bullets? Left kidney, right kidney, left nut, right nut etc. Do you really want to play something with a Balls-meter?

The Godfather was a far inferior game, but at least when you played it you felt you were in the company of a grown-up. Despite design cleverness and an engaging cityscape, there's just no joy here - the simple pleasure of GTA's breathlessly innovative missions or the daft fun of Just Cause is nowhere to be seen. I'll admit that deep down, Scarface isn't entirely the teenage abomination it first appears to be, but I'd also be a little disappointed in anyone who actually went out and bought it.

PC Zone Magazine

Overview

Verdict
Calm down dear
Uppers
  Genuinely brings in some fresh ideas
  Feels as if you're building an empire
Downers
  Made for angry
  American teenagers
  Deliberately headline-baiting
  So console it hurts

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