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Nintendo: Wii Previews

Preview

Metroid Prime 3: Corruption

Calm down, relax and prepare yourself for the mighty arrival of an epic Prime
Promised for a launch day release - but it wasn't long before dedicated 'roid-heads were dismayed to hear Corruption would have to wait until this year. However, don't think of Metroid Prime 3 as being delayed - think of it as biding its time.

It's like the lowly Metroid sealed in a laboratory, quietly absorbing strength, waiting for that moment of escape when it will latch on to your face and pump your mind full of Metroid wonderment. Gross metaphor, but we mean every word. With many of the questions asked at E3 concerning multiplayer and online play, we have to wonder if this sparked some last minute push into the world of Wi-Fi.

With rival hunters from Metroid Prime: Hunters' multiplayer making an
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appearance in the single-player mode and Retro making reference to some Connect24 features, multiplayer would be a logical deduction.

Samus has friends!
In a recent interview, the developers talked of a graphical overhaul to the game before launch. It's now promised to run at 60 FPS (i.e. nice and smoothly) and possess snazzier effects; non-believers should see the thick missile smoke trail in the trailer.

As the final part of a trilogy, we're expecting an epic Prime. The scale, both physically and narrative-wise, is huge. No longer is Samus making her way alone - she's thrust into a populated world, giving her more to lose than in the slightly plodding dead-civilisation-avenging of previous Primes. She'll be fighting alongside other characters; one scene sees her leading the charge against space pirates supported by soldiers not dissimilar to Halo's Master Chief.

With the tight aiming configuration putting both Red Steel and Call of Duty 3 to shame, this is seeking to rectify the not-a-proper-shooter label given to its GameCube incarnations. Gone is the emphasis on mysterious oooh-I'd-better-creep-around-a-bit, with quickly accessible blasting complemented by the weapon stacking scheme. Fights feel more intense thanks to exaggerated physics, with enemies recoiling from blasts and slumping against walls where they'd have entered a set death animation.

For the more agoraphobic gamer, the morph-ball will have greater use. The Screw Attack not only allows for wall climbing, but can be unleashed on enemies to great effect. Mint!

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