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Fan feedback improves Lost Planet

Matchmaking set for re-tinkering following feedback from gamers
Fan feedback from the recently released multiplayer demo has urged Capcom to revamp the lobby and matchmaking service for Lost Planet.

"Capcom has been reading boards, emails and blogs, collecting thoughts and ideas directly from our growing community," said a company spokesperson.

"Capcom would like to thank all of those people who have taken the time to share their thoughts on Lost Planet; the game is now that much stronger for it."

The changes - some of which will make it to the final game and some of which will be included in a post-release patch - include a plethora of UI changes, new lobby options along with the previously promised text-size fix for standard-definition TVs.

It's certainly encouraging to see the developer listening to the thoughts of gamers, and we're sure that the final product will benefit from the last-minute tinkering when it hits shops next month.

The full list of matchmaking and lobby changes is as follows:

- Private slots can be set by host
- Invite friends to a match
- Number of players in a room will be displayed next to name of the room
- Players will not be kicked all the way out to the main menu if they try to join a full game
- New button allows players to refresh the match list without going out to the main menu and selecting Quick Match again
- Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu
- The ability to replay a match with the same group without leaving the post-game lobby
- Cycling maps on replayed matches when map selection is set to Random
- Text size on the team selection screen will be greatly increased when using non-HD resolutions.
- When manual team selection is set to ON, players will have 20 seconds to form teams.
- The time limit on each match will be maxed out at 60 minutes, instead of the current unlimited time.
- A player's custom match criteria will now be saved.

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