Creating a Flickering Room and Colored Lights ================ A Control-Z Tutorial ================ Creating a Flickering Room and Colored Lights NOTE: Please refer to the two maps (fire.map, fire2.map) in the flicker.zip file when refering to this tutorial. TO COLOR A SECTOR: In 3D mode, put the cursor on the area you'd like to color, enter

, and enter a number coinciding with the color of the room you'd like to use: 2-red/orange, 7-red/pink, 8-yellow/green, 9-olive green, 10-blue. TO ADD A FLICKER WITHOUT COLOR (fire.map) In 2D mode, invoke in the sector you want to have flicker, scroll over to "FX.." and press , and a second dialog page will come up; input the following under Lighting: wave 7 : flicker2 Amplitude: -14 Freq: 3 x floor x ceiling x walls x shade always Experiment with the different settings to vary the effects. TO ADD A FLICKER THAT CHANGES THE COLOR (fire2.map) While in the second page of the Dialog Menu (where Lighting is), scroll over to More Lighting and enter the following: x color lights ceiling pal2 = 2 floor pal2 = 2 Enter the corresponding palette number (see TO COLOR A SECTOR above) to the color of the light you'd like to flicker, and now the flicker will be in that lighting effect. =================================== Tutorials and sample Maps by Control-Z (Craig Duckett - Seattle, WA - July 2, 1997)