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Chaos Leash
| Enchantment [Language-Dependent] | Level: | Chaos 3 | Scribe's Notes | Scribed: | Heph | Rated: | 4/10 | Comments: | 0 | Reads: | 373 |
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| Components: | V | Casting Time: | 1 action | Range: | Close (25 ft. + 5 ft. / 2 levels) | Target: | One living creature of equal or less hd than the caster | Duration: | Until discharged (d) | Saving Throw: | Will negates | Spell Resistance: | Yes | Chaos Leash implants a creature with a series of commands to carry out some service or refrain from some action or course of activity, as desired by the caster. The creature must have as many or fewer HD than the caster and be able to understand him/her. Chaos Leash does not actively compel the target, but punishes the target when progress ceases to be made on the commands. Each conscious hour the target does nothing to further the completion of the commands causes a d3 of damage. Magical healing fails to affect any creature with a Chaos Leash. If a creature goes below 0 Hit Points they suffer a cumulative temporary loss of 1 point of constitution, which can only return or be healed after the Chaos Leash has been removed. Chaos leash can be ended by Break Enchantment, Limited Wish, Remove Curse, Miracle or Wish. Dispell Magic will not remove a Chaos Leash.
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