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The Grimoire
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The Grimoire

You’ve studied long and hard and now you’re ready for the book of secrets, the book of legend, the Grimoire. As your mentors have told you the Grimoire is a book like no other. The Grimoire lives, it grows, the spells inside shift and change and the pages hunger for more. There are reports of wizards who prepared for years before approaching the Grimoire but who have come lost inside the tome itself.

The Grimoire is a user-contributed list of spells. You can add your own spellcraft to the book or rate and comment on spells already there. At the minute every spell in the Grimoire is 100% open gaming content under the d20 system.

Are you ready for the Grimoire? You have studied and prepared, haven’t you?

The Grimoire hungers for magic



Recent Spells
Healing Claws Of The Beast, Critical
Conjuration

This spell functions in many ways like a Cure Light Wounds spell; healing 8d4+2 hit points per caster level (maximum +40) damage. Further, because this spell uses negative energy, this spell causes the subject to suffer excrutiating pain, as if being attacked by a wild animal; suffering five points of Ability Score damage as listed on the table below. 1d6 roll 1-2 Strength 3-4 Dexterity 5-6 Constitution This damage can be healed after only 2 hours of rest per level of the caster (m ... more
Healing Claws Of The Beast, Serious
Conjuration

This spell functions in many ways like a Cure Serious Wounds spell; healing 6d4+2 hit points per caster level (maximum +30) damage. Further, because this spell uses negative energy, this spell causes the subject to suffer excrutiating pain, as if being attacked by a wild animal; suffering four points of Ability Score damage as listed on the table below. 1d6 roll 1-2 Strength 3-4 Dexterity 5-6 Constitution This damage can be healed after only 2 hours of rest per level of the caster ... more


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