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RPG Reviews

Welcome to GameWyrd's RPG review collection. Here you can read what various people have to say about different games. It is easy to contribute, you can either simply vote for a favourite game or write your own review and submit it to the database yourself.
Roleplaying Reviews
Most recent RPG reviews
Realm Quest, 3rd June.
       This review is based on a nearly finished copy of RealmQuest. That’s an important caveat to make because the game could change quite a lot between now and publication. Thankfully, games only tend to get better as they’re worked on and near completion so this review is more likely to be too harsh than too flattering. A casual glance at this copy of RealmQuest suggests that Fantasy Makers only need to add some pictures and tidy up the formatting (remove some of the empty pages – or put something in them) and they’re finished. In truth; RealmQuest needs more work than that. The editor needs to get their scissors out and needs to be horribly crue ...
[1637 words :: read more ] [ read others ]
GOLDEN Hero Pulp d20, 20th May.
       AGolden Hero Pulp is a unique and both simple and advanced game. It was the first RPG I played and have sinced played many more. I'm a big comics reader so I may be biased in the fact i can now create any of my favourite heroes from Green Lantern to Iron Man and even the wacky Blue Raja(See Mystermen) The game uses a system of Positive and Negative Feats. Negative Feats can help to give your character a third dimension and a proper origin. The Game is simple enough that a 12 year old is able to run a simple game but has enough detail that it ends up having astro physicists stumped. I have also taken the chance to run games with golde ...
[227 words :: read more ] [ read others ]
GOLDEN Hero Pulp d20, 9th May.
       GOLDEN is a different kind of d20 game. It has some cool features and a few typoes. It is a modern era game that doesn't use the crummy Modern d20 system. It is also under the Prometheus banner but other than a decoration at the top of each page, don't know what that meant or added. The best features are the HUNDREDS and HUNDREDS of Feats. My GM originally bought the hardcopy book off of the website just for the Feats, and I bought a PDF version from RPGNOW to get access to them aswell. The game world is very cool. It is a blend of comicbooks and "pulp" ie 1930s adventures. It has a timeline and maps of old new york although the maps ne ...
[233 words :: read more ] [ read others ]
Squeam 3, 8th May.
       Squeam 3 is another insipid RPG from Memento Mori Theatricks. Except it isn’t at all; that’s the publisher’s own self-critical humorous boiler plate. Squeam 3 encourages players to take their clothes off, or at least show some skin, in order to avoid Bad Stuff – how can that be insipid? Author Jared A. Sorensen does firmly state that the game discourages players from attempting to bribe the Camp Counsellor with sexual favours though. The Camp Counsellor is the Squeam (aka Sque3m) term for the GM. Players are campers. At only ten pages in length it is tempting to re-print as many of the witty lines and descriptions from the RPG ...
[1015 words :: read more ] [ read others ]
The Psychic's Handbook, 4th May.
       Psions suck. Psychics rule! No. No. I haven’t suddenly become a teenager bragging about his favourite class on a D&D chatroom – I’m just being controversial. I do think the rules in The Psychic’s Handbook are very much more persuasive than any of the Psion rules I’ve seen to date. I don’t think I’ll be using Psions any time soon, I’d much rather use these psychic rules. I must admit that I committed a cardinal reviewer sin with this book. I judged the book by its cover. Before I opened it up I had dismissed The Psychic’s Handbook as a Psion splatbook. Okay; so it might be a splatbook (heavy with new mechanics) but it’s not ...
[1304 words :: read more ] [ read others ]
Kult: Beyond the Veil, 3rd May.
       I can’t really review Kult. The review would be a lie. If ever there was an RPG which is only what you make – which is everything that you make it – it is Kult. All I can do here is talk about the book. It’s a book that makes you want to talk about it. Kult was a game I’d heard an awful lot about; raves, rants, pros and cons, but which I never had found the time (or a copy of the book) to look at before. When the new edition of Kult from 7th Circle Publishing arrived in a package from Ossuem I was heel kicking pleased. It’s a paperback but it’s a reassuringly large book. The covers are weird. You’ll be familiar with the way the dust ...
[1617 words :: read more ] [ read others ]



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