Date of Birth:
June 28, 1971

City of Birth:
Chiba prefecture, Japan +

Education:
Tokyo Conservatoire Shobi (college of music)

First Game Worked on:
Panic

Favorite Drink:
Coffee and beer

Favorite Food:
SOBA (Japanese noodle)

Favorite Music:
Burt Bacharach

Favorite Movie:
Hanna Barbera

Favorite Games:
MOTHER 2, Kowloon's Gate, AZEL Panzer Dragoon Saga, Space Channel 5

Hobbies:
Having nice dinner (to enjoy delicious foods!)

Influences:
Anything that I like.

Studio Gear & Sound Tools:
Macintosh, Pro Tools, Studio Vision, Micro KORG, Recorder, etc.

Credits Include:
Billy Hatcher and the Giant Egg (NGC 2003)
Blinx The Time Sweeper (XBOX 2002)
Space Channel 5 part 2 (PS2 2002)


RocketBaby:
What was your first musical experience?

Mariko Nanba:
When I was 4 years old, I started Piano lesson.



RocketBaby:
How did you get in to the game business?

Mariko Nanba:
I sent a demo tape and it was adopted, I got the opportunity to join Sega.



RocketBaby:
What do you enjoy about creating game music?

Mariko Nanba:
What I like,
To make the game vivid with my sound design in total (or even designing the
game in total).

What I hate,
To assign sound effects to the scenario (sometimes, simple
sound-effect does good).


RocketBaby:
When and how did you start working at WAVEMASTER?

Mariko Nanba:
I've been working for SEGA Digital Media dept. since 1994. In 2000, the dept. span off and became WAVEMASTER.


RocketBaby:
How did you get involved with Billy Hatcher

Mariko Nanba:
I selected temporary sounds for the first version of Billy Hatcher in development. The Staff at Sonic Team loved my sense.


RocketBaby:
What were initial thoughts about Billy Hatcher?

Mariko Nanba:
I tried to make it pop, colorful and friendly like the Toy Box.


RocketBaby:
What was the hardest aspect when creating music for Billy Hatcher?

Mariko Nanba:
How I should help Player to focus on deep, serious aspects of its story, among its fancy, dreamy scenario.


RocketBaby:
How did your final Billy Hatcher music compare to your initial ideas?

Mariko Nanba:
It became pop and friendly sounds filled with many tricks. The theme melody appears everywhere, in various scenario events, and sometimes the player character hums the tune, and you might find it at more phases. Thus, it has became just as I imagined at the beginning.


RocketBaby:
What is your process for creating music? What kind on environment do you work.

Mariko Nanba:
Most of the time, good melody and rhythm come up when I'm in a relaxing mood. Then, I put them into my synthesizers and Mac.  After a while, it comes out with a good sound.


RocketBaby:
Which WAVEMASTER composer do you most admire?

Mariko Nanba:
I think, every WAVEMASTER staff has their own brightness.


RocketBaby:
What advice would you give those who want to create music in general, but also for games?

Mariko Nanba:
I believe, it is good to get interested in everything, even things other than music. You may find many hints for creativity at every turn, every day. Be sure not keep it bottled up inside, let it out in to the world, write it down, record it or make it visible!


RocketBaby:
Any addition thoughts about your music, WAVEMASTER or your career?

Mariko Nanba:
I keep working hard on creating new styles of music.  Focus on me!

Thanks to Ms. Nanba for chatting with us. Extra BIG thanks Wave Master and Yukifumi Makino.

Comments or Questions?

 

 

This site and contents © 1999-2004 Anthony Farah & Hollow Light Media
RocketBaby™ is owned by Hollow Light Media
RocketBaby™ home page image illustrated by Naska Chijoue
Original RocketBaby™ illustrations realized by Jason Long
RocketBaby™ created by Anthony Farah
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