Full Thrust Scenario Generator

This is a simple system to quickly generate Full Trust scenarios. It is scaleable to meet the needs of most player groups. The system assumes a conflict between two human powers.

  1. Setup:
    1. Determine the size of the scenario (small/medium/large). Small scenarios are 1-2 cruisers and 2-3 escorts(@500 points). Medium are 1-2 capital ships and associated escorts(@1500 points). Large are 2-3 task forces of capital ships and escorts(@3000 points).
    2. The star system (playing area) consists of one planet and 3 or more asteroids.
    3. Choose which player will be the attacker and which will be the defender.
    4. Defender sets up star system.
  2. Mission Cards:
    1. Each player randomly selects a mission card from the appropriate set (Attacker/Defender).
    2. Each card has the mission (victory conditions) and resources (points) based on the size of the scenario.
    3. Players buy ships from an agreed upon ship list. (Included are all standard ships from FT/MT plus Kra'Vak). Feel free to use you own lists. All ships must be FTL capable. (though not yet playtested, ships from the Fleetbook should work).
  3. Special considerations:
    1. Some missions call for bombardment, for these missions Ortillery systems count as 3 batteries each (i.e. one Ortillery system counts as 3 A batteries).
    2. It is possible(not likely) that both sides achieve their mission.
  4. Comments:
    1. I adapted these from the missions in Battle Rider (from GDW) which in turn had adapted their missions from Sea Strike. I have not playtested these yet, however I believe that these have the right feel.
    2. Please send your comments to me. Contact via Email
  5. Standard ships:

Standard Ships

Type
Class
Mass
Cost
CapitalFleet Carrier
98
687
CapitalSuper Dreadnought
80
580
CapitalLight Carrier
70
499
CapitalBattle Dreadnought
60
431
CapitalBattleship
48
447
CapitalPatrol Carrier
40
286
CapitalBattle Cruiser
40
381
CruiserPBM Cruiser
32
198
CruiserHeavy Cruiser
32
238
CruiserStrike Cruiser
28
198
CruiserMissile Cruiser
26
187
CruiserEscort Cruiser
26
195
CruiserNeedle Cruiser
22
187
CruiserLight Cruiser
22
190
EscortSuper Destroyer
16
105
EscortTorpedo Destroyer
14
86
EscortDestroyer
14
92
EscortFrigate
10
65
EscortLancer
6
39
EscortCorvette
6
43
EscortStrike Boat
4
26
EscortScout Ship
4
28
EscortCourier
2
15
MerchantBulk Tanker
100
502
MerchantHeavy Freighter
60
306
MerchantSurvey Cruiser
48
333
MerchantArmed Merchant
36
178
MerchantMedium Tug
32
224
MerchantFree Trader
10
50

Kra'Vak Ships

Type
Class
Mass
Cost
CapitalStrike Carrier
96
822 (1014)
CapitalSuper Dreadnought
92
752 (936)
CapitalBattle Dreadnought
64
662
CapitalBattleship
56
566
CapitalBattle Cruiser
44
446
CruiserHeavy Cruiser
36
310
CruiserPatrol Cruiser
28
242
CruiserLight Cruiser
24
232
EscortDestroyer
16
114
EscortFrigate
12
86
EscortStriker
8
58
EscortIntruder
4
29



A1

Mission: Command of the Space lanes

Force Level: 10

Your fleet is to crush all enemy naval opposition in the system as a prelude to further advances on their home system. The planet may be bypassed, however all enemy ships must be destroyed. Your mission will fail if any enemy vessels escape.

Small: 1000

Medium: 2500

Large: 5000



A2

Mission: Invade and Secure

Force Level: 9

Your fleet is to bombard the planet and secure key installations on the surface. A total of four turns of bombardment must precede the landing of assault troops, each turn consisting of a minimum of 10 batteries (B or better) fired from orbit. Following bombardment boarding factors of assault troops must be maintained on the surface. Each turn resolve a single roll as an unshielded ship, the result is the number of boarding factors lost. Once the total boarding factors on the planet reaches 20 these attacks cease. Your mission will only succeed if you capture these installations.

Small: 900

Medium: 2250

Large: 4500



A3

Mission: Probing Attack

Force Level: 6

Your fleet is to test the enemy defenses and exploit any weaknesses found. If your force is larger than the enemy's you succeed by controlling the system (all enemy ships destroyed, disabled or escaped). If your force is twice as large as the enemy, all enemy ships must be destroyed or disabled. If your force is smaller than the enemy you must destroy or disable more ships than you lose.

Small: 600

Medium: 1500

Large: 3000



A4

Mission: Surface Raid

Force Level: 6

Intelligence has learned of important research vital to the enemy's war effort is being conducted in this system. A special operations team will be landed under cover of a bombardment consisting of a minimum of 10 batteries (B or better) fired from orbit. Three turns later the team must be extracted. Any ship in orbit may attempt to extract the team, however there can be only one attempt. To succeed roll 2D6 for 8+ with a modifier of -1 per turn after the third that the team has been on the surface. If the enemy force is greater extraction is not necessary, otherwise the mission fails if the team is not extracted.

Small: 600

Medium: 1500

Large: 3000



A5

Mission: Bombardment

Force Level: 5

Enemy raids have been staged from this system and facilities on the surface are vital to their operations. Your mission is to destroy these facilities without suffering crippling loses. A total of two turns of bombardment must be completed to destroy the facilities, each turn consisting of a minimum of 10 batteries (B or better) fired from orbit. If your force is equal to or greater than the enemy, you must destroy the facilities and suffer no more than 1.5 times the enemy loses. If your force is less than the enemy, you must only complete the bombardment.

Small: 500

Medium: 1250

Large: 2500



A6

Mission: Hit and Run

Force Level: 4

While our forces are still weak in this area, it is vital to convince the enemy that a major effort is planned here in order to draw their reserves away from our main effort. If your force is equal to or smaller than the enemy you must destroy at least one ship and escape. If your force is greater than the enemy you must destroy more than you lose and escape.

Small: 400

Medium: 1000

Large: 2000



A7

Mission: Propaganda Raid

Force Level: 3

Recent operations by the enemy in this sector have been extremely successful, and the enemy has amassed a preponderance of naval forces in this area. Both for diplomatic purposes and to strike a blow at enemy morale, it is necessary to prove that even their largest fleet units are not safe. Your force is directed to engage the enemy and, regardless of the cost to your force, destroy or seriously damage a capital ship. If your force is smaller than the enemy you must force a threshold check. If your force is equal to or greater than the enemy you must destroy a capital ship. If no capital ships are present, you must destroy over half of the enemy force.

Small: 300

Medium: 750

Large: 1500



A8

Mission: Transit

Force Level: 3

Your force is needed to reinforce another star system. In order to make the voyage your force must refuel. One of the asteroids in this system is primarily hydrogen, to refuel each of your ships must spend one turn stationary near the asteroid (2"). Once refueled your force may exit the system. If your force is equal to or greater than the enemy you succeed if three quarters of your force exits the system. If your force is smaller than the enemy you succeed if any of your force exits the system.

Small: 300

Medium: 750

Large: 1500



A9

Mission: Deep Black

Force Level: 2

A clandestine intelligence gathering station has been scanning this system for months. Your mission is to extract the personnel and their information from their secret base located on one of the asteroids. To extract the team your ships must spend one turn stationary near the asteroid (2"). If the team is extracted you succeed if the ship carrying the team or any ship that assisted in the extraction exits the system.

Small: 200

Medium: 500

Large: 1000



A10

Mission: Snoop 'n' Scoot

Force Level: 1

Naval Intelligence suspects an enemy buildup in this system, but needs precise information on the size and scope. Your force is to detect enemy ships operating in the system and report back to fleet headquarters. You succeed if you identify the size and type of the majority of enemy ships in the system and escape with at least one ship.

Small: 100

Medium: 250

Large: 500



A11

Mission: Seizing The Advantage

Force Level:

Mission Parameters: Command has obtained information of the enemy forces in the target system. The Defenders set up first in the center of the table, and are at speed 5. The Attacker may then set up on the table side of his choice. Select another Attack Mission Card.

Small:

Medium:

Large:



A12

Mission: Precision Strike

Force Level:

Mission Parameters: Command has decided you MUST destroy the most massive ship in the enemy's fleet that you are now encountering. If two or more enemy ships meet this criteria (eg, two or more are the same Mass and are the most massive ones before you), choose one as your Primary Target (the one you must destroy). Select another Attack Mission Card.

Small:

Medium:

Large:



A13

Mission: Hunter, Prey

Force Level:

Mission Parameters: BuShips has installed on one of your ships (of your choice) an experimental cloaking device (replace sufficient systems on your ship to equal 10% of the ship's Mass for the Cloaking Device). The ship may start the scenario cloaked, but it must predetermine any/ALL movement and the turn it will uncloak prior to the start of Turn 1 (but after your opponent sets up). Select another Attack Mission Card.

Small:

Medium:

Large:



D1

Mission: Ambush

Force Level: 10

Naval Intelligence has determined that the enemy is planning an operation against this system, although the nature of their mission is unclear. This gives us an excellent opportunity to alter the balance of power in this area through a major defeat of the enemy. A covering force is in orbit of the main planet in this system (up to a third of your force), while a larger force is hidden in the dense asteroid belt (off table, cannot enter before turn 4). Your mission is to thwart any enemy plans and crush the enemy force. To succeed you must prevent the enemy from achieving his mission and you must destroy all of his ships.

Small: 1000

Medium: 2500

Large: 5000



D2

Mission: Xeno! (Bug Hunter)

Force Level: 8

Your objective is to destroy Human ships and if possible survive. (If your background includes hostile aliens use them, otherwise use Kri'Vak.) To succeed you must destroy more of the enemy than you lose.

Small: 800

Medium: 2000

Large: 4000



D3

Mission: Naval Supremacy

Force Level: 7

Naval Command has assembled your force to frustrate any enemy plans in this system. You must prevent the enemy from achieving his mission to succeed.

Small: 700

Medium: 1750

Large: 3500



D4

Mission: Active Defense

Force Level: 6

Naval Command has assembled your force to frustrate any enemy plans and control this system. If your force is equal to or greater than the enemy you must prevent the enemy from achieving his mission and have the only operational ships in the system to succeed. If your force is smaller you must destroy more of the enemy than you lose.

Small: 600

Medium: 1500

Large: 3000



D5

Mission: Fleet in Being

Force Level: 6

Your force is the only major group of naval combatants in this stellar region. It is vital that it be preserved intact, even if you must surrender the system. If your force is equal to or less than the enemy your losses must be one third of the enemy's or less. If your force is greater than the enemy you must meet the same criteria and prevent him from achieving his mission.

Small: 600

Medium: 1500

Large: 3000



D6

Mission: Convoy Run

Force Level: 5

While your main body engages the enemy, a critical convoy of merchant vessels must exit the system. The convoy and escorts enter on turn four. If your force is equal to or greater than the enemy you must exit all merchants to succeed. If your force is smaller you must exit at least one merchant. (One third of the points must be used to purchase merchants, one half of your force, not including merchants, begins on the table)

Small: 500

Medium: 1250

Large: 2500



D7

Mission: Economy of Force

Force Level: 5

Command has limited resources in this area, you must make optimal use of your force. To succeed you must destroy more of the enemy than you lose. If your force is greater than the enemy you must meet the same criteria and prevent him from achieving his mission.

Small: 500

Medium: 1250

Large: 2500



D8

Mission: Delaying Action

Force Level: 4

No enemy action was expected in this system, and your assets are inadequate for defense. If your force is smaller your mission is to delay the enemy at least 15 turns and escape. If your force is greater than the enemy you must prevent him from achieving his mission.

Small: 400

Medium: 1000

Large: 2000



D9

Mission: Desperate Defense

Force Level: 3

No enemy action was expected in this system, and your assets are inadequate for defense. It is vital for the honor of the fleet that some blow be dealt to the enemy. Your force is directed to engage the enemy and, regardless of the cost to your force, destroy or seriously damage a capital ship. If your force is smaller than the enemy you must force a threshold check. If your force is equal to or greater than the enemy you must destroy a capital ship. If no capital ships are present, you must destroy over half of the enemy force.

Small: 300

Medium: 750

Large: 1500



D10

Mission: Escape

Force Level: 2

No enemy action was expected in this system, and your assets are inadequate for defense. It is vital that information on the composition and size of the enemy reach Command. If your force is equal to or greater than the enemy you must prevent him from achieving his mission. If your force is smaller you must exit at least one ship from the system.

Small: 200

Medium: 500

Large: 1000



D11

Mission: Knowledge Is Power

Force Level:

Mission Parameters: Command let it slip to the enemy information on the composition of your forces - but not ALL of your forces. You must set up first, but may withhold upwards of 1/3 of your forces. These will enter the field of battle on Turn 3 from the tableside of your choice. Select another Defense Mission Card.

Small:

Medium:

Large:



D12

Mission: Precision Strike

Force Level:

Mission Parameters: Command has issued your fleet orders which in effect translate to the fact you must destroy the 2nd most massive ship in the enemy's fleet which has just entered the system.If two or more enemy ships meet this criteria (eg, two or more are the same Mass and are the most massive ones before you), choose one as your Primary Target (the one you must destroy). Select another Defense Mission Card.

Small:

Medium:

Large:



D13

Mission: Hunter, Prey

Force Level:

Mission Parameters: BuShips has installed on one of your ships (of your choice) an experimental cloaking device (replace sufficient systems on your ship to equal 10% of the ship's Mass for the Cloaking Device). The ship may start the scenario cloaked, but it must predetermine any/ALL movement and the turn it will uncloak prior to the start of Turn 1 (but after your opponent sets up). Select another Attack Mission Card.

Small:

Medium:

Large: